Boomrose arrow: Difference between revisions
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Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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Line 13: | Line 13: | ||
| renderstr = / | | renderstr = / | ||
| extra = {{Extra info|twohanded = no}} | | extra = {{Extra info|twohanded = no}} | ||
| inheritingfrom = | | inheritingfrom = BaseArrow | ||
| dynamictable = {{Dynamic object|Ammo|Boomrose Arrow}} </br>{{Dynamic object|MeleeWeapons|Boomrose Arrow}} | | dynamictable = {{Dynamic object|Ammo|Boomrose Arrow}} </br>{{Dynamic object|MeleeWeapons|Boomrose Arrow}} | ||
| desc = Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. | | desc = Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. | ||
| categories = Arrows | | categories = Arrows | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.53 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes {{Name}} usage an effective strategy against evasive or well-armored enemies with relatively low health pools. | Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes {{Name}} usage an effective strategy against evasive or well-armored enemies with relatively low health pools. |