Caves of Qud Wiki talk:To-do and Known Issues: Difference between revisions

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Data:Artifact confusion
(rm)
(Data:Artifact confusion)
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::: - Uhh, I don't know how using favilink id would break other templates but i changed it so it's favilink id now. robots navbox looks fine but if you see any other issues bother me. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 23:29, 28 December 2020 (UTC)
::: - Uhh, I don't know how using favilink id would break other templates but i changed it so it's favilink id now. robots navbox looks fine but if you see any other issues bother me. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 23:29, 28 December 2020 (UTC)
:::: - All dynamic tinker turrets have the same ID (TinkerTurret). So this change caused about 20 turrets to no longer appear in the Robots navbox. I reverted it for now. We could either manually edit all the TurretTinker pages to have unique IDs and then reapply your update, or we could just override the display name of apple farmer in QBE. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 15:39, 4 January 2021 (UTC)
:::: - All dynamic tinker turrets have the same ID (TinkerTurret). So this change caused about 20 turrets to no longer appear in the Robots navbox. I reverted it for now. We could either manually edit all the TurretTinker pages to have unique IDs and then reapply your update, or we could just override the display name of apple farmer in QBE. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 15:39, 4 January 2021 (UTC)
== [[Data:Artifact]] is wrong ==
[[Data:Artifact]] doesn't document the way encounter tables work, it documents the way they <i>probably should</i> work.  (Hopefully this will be made irrelevant soonish by decommissioning of encounter tables.)  For example, when you have
<pre>
      <tableobject Chance="95" Table="Artifact 0C"></tableobject>
      <tableobject Chance="5" Table="Artifact 0R"></tableobject>
</pre>
naturally you'd think this means a weighted roll where you have a 95% chance to get an Artifact 0C and a 5% chance to get an Artifact 0R.  It doesn't; you have a 95% chance of an Artifact 0C and, separately and independently, a 5% chance of an Artifact 0R. (Therefore, a 4.75% chance of nothing.)
Since these tables are used for player starting gear, this results in huge variability and confusion in player starting loadouts. [[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 14:53, 4 April 2021 (UTC)
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