Caves of Qud Wiki talk:To-do and Known Issues

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Navbox error

On Arachnids and Baboons faction pages, in "List of Factions" navbox, faction in question disappears from navbox instead of becoming white-colored like on other faction pages.

Additionaly some of faction pages lack Arachnids in their "List of Factions" navbox. Notably:

Strangely, if I go to editor and call a preview - all navboxes show everything correctly. But not on pages themselves.

I think this was just a caching issue - I've purged the cache on all those pages and everything looks fine to me now. Let me know if you're still having an issue.
Egocarib (talk) 19:06, 6 January 2021 (UTC)

Pages with missing Creature Navboxes


A list of all the pages I have found which lack Creature Navboxes, as per Teamtoto’s request:

As of 02/02/2020, this is an exhaustive list

  • Just as a note: I added hidden faction navboxes for creatures who only are in that faction. these factions are Beasts and Humanoids. Solos and Waydroids do not need a navbox as there is only one creature in its faction and a sufficient explanation of it is already located on the page. Teamtoto (talk) 19:58, 2 February 2020 (UTC)

Category:Main Questline and Category:Side Quests are broken

Currently, Category:Main Questline and Category:Side Quests each have every quest listed in them, rather than Category:Main Questline having the main quests and Category:Side Quests having the side quests - Pokedragonboy (talk) 21:41, 22 February 2020 (UTC)

  • I fixed it! Apparently, the quest navbox which was at the bottom of all the pages was to blame. In the navbox, there is a section for main quests and a section for side quests, and those sections have are meant to have links to Category:Main Questline and Category:Side Quests labeling them. However, when writing those links, someone forgot to put the initial colon which tells mediawiki that this is a link to a category page, not the syntax for adding the current page to a category. - Pokedragonboy (talk) 21:47, 22 February 2020 (UTC)

Putrescence favilinks link to Putrescence (clue) rather than the main Putrescence page

What the title says. Currently, putrescence links to Putrescence (clue), when it should be linking to Putrescence.

I would fix it myself, but I am woefully unproficient in this area, and don't want to make anything worse in trying to fix it.

Pokedragonboy (talk) 23:15, 29 November 2020 (UTC)

  • They're now fixed, thanks for the report :)

Egocarib (talk) 00:51, 1 December 2020 (UTC)

The merchant's guild faction navbox favilinks to the wrong apple farmer

The Apple Farmer favilink in the Merchant's guild navbox is a favilink to the regular apple farmer, a member of the farmer's guild, rather than apple farmer (merchant), a member of the merchant's guild.

- Pokedragonboy (talk) 18:47, 27 December 2020 (UTC)

I noticed the opposite behavior (the Farmers' Guild navbox links to the merchant version of the Apple Farmer). Either way, this is a bit tricky to fix because Template:Creature navbox query currently creates a favilink using GeneralData.PlainName, which is the same for both of these. We can't simply update the query to use ID, because that would break other navboxes (namely Template:Robots Navbox). So we either need a new parameter for creature navbox query to allow using the favilink id template instead of the favilink template, or we need to do something else, such as overriding the display name of the merchant in QBE to "apple farmer (merchant)", which would then give it a unique PlainName. I would probably recommend the latter solution, but will wait a bit in case Teamtoto has other thoughts.
- Egocarib (talk) 19:23, 27 December 2020 (UTC)
Odd, now it has flipped the other way for me too.
- Pokedragonboy (talk) 22:41, 27 December 2020 (UTC)
- Uhh, I don't know how using favilink id would break other templates but i changed it so it's favilink id now. robots navbox looks fine but if you see any other issues bother me. Teamtoto (talk) 23:29, 28 December 2020 (UTC)
- All dynamic tinker turrets have the same ID (TinkerTurret). So this change caused about 20 turrets to no longer appear in the Robots navbox. I reverted it for now. We could either manually edit all the TurretTinker pages to have unique IDs and then reapply your update, or we could just override the display name of apple farmer in QBE. Egocarib (talk) 15:39, 4 January 2021 (UTC)

Data:Artifact is wrong

Data:Artifact doesn't document the way encounter tables work, it documents the way they probably should work. (Hopefully this will be made irrelevant soonish by decommissioning of encounter tables.) For example, when you have

      <tableobject Chance="95" Table="Artifact 0C"></tableobject>
      <tableobject Chance="5" Table="Artifact 0R"></tableobject>

naturally you'd think this means a weighted roll where you have a 95% chance to get an Artifact 0C and a 5% chance to get an Artifact 0R. It doesn't; you have a 95% chance of an Artifact 0C and, separately and independently, a 5% chance of an Artifact 0R. (Therefore, a 4.75% chance of nothing.)

Since these tables are used for player starting gear, this results in huge variability and confusion in player starting loadouts. Chaos5023 (talk) 14:53, 4 April 2021 (UTC)

  • Ohhh, thank you for the clarification ^^; I will try and fix them. Teamtoto (talk) 16:05, 4 April 2021 (UTC)