Butchery: Difference between revisions

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Can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the [[Carnivorous]] mutation, or preserved into cooking ingredients that can be used by characters with the [[Meal Preparation]] skill.
{{name}} is a [[Cooking and Gathering]] skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the [[Carnivorous]] mutation, or preserved into [[:Category:Preserved Food|cooking ingredients]] that can be used by characters with the [[Meal Preparation]] skill. This takes one full turn and will also splatter blood to adjacent cells.


{{name}} can also be used to retrieve [[Cybernetics|cybernetic implants]] from the corpses of {{Qud text|&rimplant&ce&rd}} [[Putus Templar]].
Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.
 
== Butchering and Cybernetics ==
{{name}} can also be used to retrieve [[Cybernetics|cybernetic implants]] from the corpses of {{Qud text|&rimplant&ce&rd}} [[Putus Templar]]. Corpses that contain cybernetics are also unable to be consumed as food.{{Code Reference|class=Corpse}} This also counts for limbs that were dismembered that contain the implant.{{Code Reference|class=Body|method=Dismember}} There is a base 80% chance to salvage the implant. Otherwise, it is "ripped out of the (corpse), but destroy[ed] in the process". Unlike other butcher attempts, this chance is rolled for every cybernetic in the corpse, which means multiple cybernetics can be butchered from one corpse.


==Corpses that can be butchered==
==Corpses that can be butchered==
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| template = butchery row
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{{References|2.0.201.71}}
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{{Skills and Powers Navbox}}

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