8,290
edits
m (fix fractional values) |
(account for thrown weapons) |
||
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|<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | |<div class="qud-item-stats-entry-wrap"><div class="qud-item-stats-entry qud-tooltip"><!-- | ||
--><div class="qud-item-stat-symbol">{{PV}}</div><!-- | --><div class="qud-item-stat-symbol">{{PV}}</div><!-- | ||
--><div class="qud-item-stat-value">{{#ifeq: {{{vibro|}}} | yes | <span class="symbol-vibro">≈</span> | {{{pv|4}}}{{#ifeq:{{{missile|no}}}|yes||<span class="qud-max-pv">/{{{maxpv|4}}}</span>}} }}</div><!-- | --><div class="qud-item-stat-value">{{#ifeq: {{{vibro|}}} | yes | <span class="symbol-vibro">≈</span> | {{{pv|4}}}{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes||<span class="qud-max-pv">/{{{maxpv|4}}}</span>}}}} }}</div><!-- | ||
--><span class="qud-tooltip-text">{{#ifeq: {{{vibro|}}} | yes | Adaptive PV<br>([[Vibro]]) | <span class="qud-pv-tooltip-text">[[PV]]{{#ifeq:{{{missile|no}}}|yes||<span class="qud-max-pv">/Max PV</span>}}</span>}}</span><!-- | --><span class="qud-tooltip-text">{{#ifeq: {{{vibro|}}} | yes | Adaptive PV<br>([[Vibro]]) | <span class="qud-pv-tooltip-text">[[PV]]{{#ifeq:{{{missile|no}}}|yes||{{#ifeq:{{{thrown|no}}}|yes||<span class="qud-max-pv">/Max PV</span>}}}}</span>}}</span><!-- | ||
--></div></div> | --></div></div> | ||
}}<!-- | }}<!-- | ||
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| vibro = no <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored --> | | vibro = no <!-- if yes, vibro penetration symbol is shown and pv/maxpv are ignored --> | ||
| missile = no <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons --> | | missile = no <!-- if yes, maxpv won't be shown, because it's not applicable to missile weapons --> | ||
| thrown = no <!-- if yes, maxpv won't be shown, because it's not applicable to thrown weapons --> | |||
| damage = 2d3 | | damage = 2d3 | ||
| av = 3 | | av = 3 |