Canned Have-It-All: Difference between revisions
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Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2
Syntaxaire (talk | contribs) m (typo) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.200.71}} | ||
{{Food | {{Food | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|w|canned Have-It-All}}}} | ||
| image = canned haveitall.png | | image = canned haveitall.png | ||
| weight = 0 | | weight = 0 | ||
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}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time. | {{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time. |