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The Putus Templar are the main antagonistic faction in {{gamename}}. | The Putus Templar are the main antagonistic faction in {{gamename}}. | ||
If the player is a True Kin, the Putus Templar start with a base 0 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an {{favilink|Eaters' nectar injector}}. | If the player is a True Kin, the Putus Templar start with a base 0 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an {{favilink|Eaters' nectar injector}}. | ||
Templars can also use [[cybernetics]] and will have the {{Qud text|&rimplant&ce&rd}} prefix on their name if they have installed cybernetics. Players with the [[Butchery]] skill can reclaim those cybernetics from the corpse of an {{Qud text|&rimplant&ce&rd}} templar. | |||
[[True kin]] player characters start with neutrality with the Putus Templar due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | [[True kin]] player characters start with neutrality with the Putus Templar due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. |