Modding:Encounters and Population: Difference between revisions

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Like ObjectTables, EncounterTables.xml supports Load="Merge" in the object root tag. This will append entries to that particular table instead of overwriting.
Like ObjectTables, EncounterTables.xml supports Load="Merge" in the object root tag. This will append entries to that particular table instead of overwriting.


PopulationTables currently do not support modding, but many zone template encounters draw objects from dynamically created population tables. Check out the following tags in ObjectBlueprints.xml to see them in use: DynamicObjectsTable, ExcludeFromDynamicEncounters. Some dynamic population tables are created based on the base type of the object, so new objects will begin appearing immediately in areas generated with dynamic population tables unless they are tagged with ExcludeFromDynamicEncounters.
PopulationTables currently do not support XML modding, but many zone template encounters draw objects from dynamically created population tables. Check out the following tags in ObjectBlueprints.xml to see them in use: DynamicObjectsTable, ExcludeFromDynamicEncounters. Some dynamic population tables are created based on the base type of the object, so new objects will begin appearing immediately in areas generated with dynamic population tables unless they are tagged with ExcludeFromDynamicEncounters.


The unaffiliated cave systems are the only areas currently heavily populated with the template+population system.
The unaffiliated cave systems are the only areas currently heavily populated with the template+population system.

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