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imported>Trashmonks (Created by syntaxaire using QBE v1.0rc1) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|carbine}} | | title = {{Qud text|carbine}} | ||
| image = carbine.png | | image = carbine.png | ||
| overrideimages = {{altimage start}}{{altimage | carbine identified.png | type = identified}}{{altimage | carbine unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | |||
| maxpv = 9 | |||
| damage = 1d8 | |||
| weight = 11 | |||
| featureweightinfo = yes | |||
| commerce = 100 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = lead slug | | ammo = lead slug | ||
| accuracy = | | ismissile = yes | ||
| accuracy = 10 | |||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| maxammo = 24 | | maxammo = 24 | ||
| | | id = Carbine | ||
| complexity = 1 | | complexity = 1 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| | | tilecolors = yw | ||
| renderstr = ) | | renderstr = ) | ||
| | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| | | inheritingfrom = BaseMagazineRifle | ||
| | | dynamictable = {{Dynamic object|Guns|Carbine}} </br>{{Dynamic object|Items|Carbine}} | ||
| desc = A | | unidentifiedimage = carbine unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Low | |||
Multiple ammo used per shot: 3 | |||
Multiple projectiles per shot: 3{{)}}}} | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
The {{name}} is a mid-tier [[rifle]] that is notable for its high rate of fire, combined with decent [[penetration]] and [[damage]] potential. It fires three {{favilink|lead slug|plural}} in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured. | |||
If not found early, the {{name}} is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the {{favilink|sparbine}}, can be obtained by completing the [[More Than a Willing Spirit]] quest that grants entry to {{favilink|Grit Gate}}. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. | |||
** {{favilink|mechanimist rummager|plural}} have about a 10% chance to be carrying a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Generated as a random [[historic site]] [[Relic#Relic_Item_Type|relic]] if the historic site is in an area of [[zone tier|zone tier 4]].{{Code Reference|namespace=XRL.World|class=RelicGenerator}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|carbine turret|plural}}, though this type of turret is somewhat rare. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | |||
[[Category:Rifles]] | [[Category:Rifles]] |