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| accuracy = 10 | | accuracy = 10 | ||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| maxammo = 24 | | maxammo = 24 | ||
| id = Carbine | | id = Carbine | ||
| complexity = 1 | | complexity = 1 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| tilecolors = yw | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = BaseMagazineRifle | | inheritingfrom = BaseMagazineRifle | ||
| dynamictable = {{Dynamic object|Guns|Carbine}} | | dynamictable = {{Dynamic object|Guns|Carbine}} </br>{{Dynamic object|Items|Carbine}} | ||
| desc = A | | unidentifiedimage = carbine unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
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Multiple projectiles per shot: 3{{)}}}} | Multiple projectiles per shot: 3{{)}}}} | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. | * Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. | ||
** {{favilink|mechanimist rummager|plural}} have about a 10% chance to be carrying a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ** {{favilink|mechanimist rummager|plural}} have about a 10% chance to be carrying a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ||
* Generated as a [[historic site]] [[relic]] if | * Generated as a random [[historic site]] [[Relic#Relic_Item_Type|relic]] if the historic site is in an area of [[zone tier|zone tier 4]].{{Code Reference|namespace=XRL.World|class=RelicGenerator}} | ||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | * Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | ||
* [[Disarmed]] from {{favilink|carbine turret|plural}}, though this type of turret is somewhat rare. | * [[Disarmed]] from {{favilink|carbine turret|plural}}, though this type of turret is somewhat rare. |