Castes: Difference between revisions

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[[File:Arcologies.png|thumb|Caste and arcology selection]]
[[File:Arcologies.png|thumb|Caste and arcology selection]]
'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 24 castes available.
'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory.


==List of Castes==
==List of Castes==
{| class ="wikitable"
! Name
! Stat Bonus
! Skills
! Build code
! Additional Details
|-
|colspan='5' style="text-align:center"|[[{{qud text|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}]]
|-
| colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose Nocturnal Apex as their starting cybernetic|unbolded}}
|-
| Horticulturist
| +3 Intelligence
| Cooking and Gathering, Harvestry, Axe Proficiency, Bows and Rifles, Wilderness Lore: Jungles
| style="text-align:center;"|a
| Start with a bio-scanning bracelet
|-
| Priest of All Suns
| +3 Ego
| Cudgel Proficiency, Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles
| style="text-align:center;"| b
| Start with a smiling sun mask
|-
| Priest of All Moons
| +2 Willpower
+2 Toughness
| Axe Proficiency, Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles
| style="text-align:center;"| c
| Start with a frowning moon mask
|-
| Syzygyrior
| +3 Agility
|Offhand Strikes, Ambidexterity, Wayfaring: Jungles
| style="text-align:center;"| d
|
|-
|colspan='5' style="text-align:center"|[[{{qud text|&CThe Ice-Sheathed Arcology of Ibul}}]]
|-
| colspan='5' style="text-align:center"|{{qud text|&C+15 cold resistance&y, can choose Cherubic visage as their starting cybernetic|unbolded}}
|-
| Artifex
| +3 Intelligence
| Repair, Disassemble,Deploy Turret, Tinker I, Tinker II
| style="text-align:center;"| e
|
|-
| Consul
| +3 Ego
| Inspiring Presence, Proselytize
| style="text-align:center;"| f
|
|-
| Praetorian
| +2 Strength
+2 Toughness
+1 Willpower
| Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead
| style="text-align:center;"| g
|
|-
| Eunuch
| +2 Agility
+2 Intelligence
| Hobble, Weak Spotter, Spry, Hurdle
| style="text-align:center;"| h
|
|-
|colspan='5' style="text-align:center"|[[{{qud text|&RThe Crustal Mortars of Yawningmoon}}]]
|-
| colspan='5' style="text-align:center"|{{qud text|&R+15 heat resistance&y, can choose Air current microsensor as their starting cybernetic|unbolded}}
|-
| Child of the Hearth
| +3 Strength
| Slam, Calloused, Strapping Shoulders
| style="text-align:center;"| i
|
|-
| Child of the Wheel
| +2 Agility
+1 Strength
+1 Ego
| Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind
| style="text-align:center;"| j
|
|-
| Child of the Deep
| +3 Toughness
| Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons
| style="text-align:center;"| k
|
|-
| Fuming God-Child
| +4 Willpower
| Fasting Way, Lionheart, Poison Tolerance, Intimidate
| style="text-align:center;"| l
|
|}


[[Category:Character]]
[[Category:Character]]

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