Weapons: Difference between revisions

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327 bytes added ,  02:43, 12 August 2021
Less stubby now. More details about various weapon mechanics; brief summaries pointing to the more detailed articles.
(Moving discussion of penetration and damage calculations to the top, since that's likely what many people will come to this page for, and pointing people to the penetration page for an explanation.)
(Less stubby now. More details about various weapon mechanics; brief summaries pointing to the more detailed articles.)
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[[File:Equipment screen.png|thumb|The equipment screen]]
[[File:Equipment screen.png|thumb|The equipment screen]]
'''Weapons''' are offensive [[equipment]] in [[{{gamename}}]].  They are separated into categories, each with their own skill and specialization. That includes:
'''Weapons''' are offensive [[equipment]] in [[{{gamename}}]].  They are separated into categories, each with their own skill and specialization. That includes:


For most weapons, damage is determined using its [[penetration]] and [[damage]] values; see the article on penetration for details.  A few weapons, such as flamethrowers and explosives, ignore these calculations.
For most weapons, damage is determined using its [[penetration]] and [[damage]] values; see the article on penetration for details.  A few weapons, such as flamethrowers and explosives, ignore these calculations.
A character with a standard humanoid body can wield a melee weapon in each hand ''and'' a ranged weapon in each hand, though without the [[Dual Wield]] skill the chance to strike with an off-hand melee weapon is just 15%.  Dual-wielded ranged weapons causes you to alternate them with each attack unless you have the [[Akimbo]] skill.


== Weapon types ==
== Weapon types ==
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