Glittermensch luminary: Difference between revisions

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add RandomColors alternate tiles
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(add RandomColors alternate tiles)
Line 3: Line 3:
| title = {{Qud text|glittermensch luminary}}
| title = {{Qud text|glittermensch luminary}}
| image = glittermensch luminary.png
| image = glittermensch luminary.png
| overrideimages = {{altimage start}}{{altimage | glittermensch luminary (colors _G__).png | type = color #1}}{{altimage | glittermensch luminary (colors _m__).png | type = color #2}}{{altimage | glittermensch luminary (colors _g__).png | type = color #3}}{{altimage | glittermensch luminary (colors _W__).png | type = color #4}}{{altimage | glittermensch luminary (colors _R__).png | type = color #5}}{{altimage | glittermensch luminary (colors _r__).png | type = color #6}}{{altimage | glittermensch luminary (colors _B__).png | type = color #7}}{{altimage | glittermensch luminary (colors _b__).png | type = color #8}}{{altimage end}}
| lv = 35
| lv = 35
| hp = 60
| hp = 60
Line 14: Line 15:
| tier = 7
| tier = 7
| colorstr = &B
| colorstr = &B
| tilecolors = Bw
| tilecolors = BG
| renderstr = t
| renderstr = t
| corpse = LargeBoulder
| corpse = LargeBoulder

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