Electrified: Difference between revisions

Jump to navigation Jump to search
1,891 bytes added ,  17:42, 4 October 2021
add list of eligible items
m (Can't be applied to ranged weapons anymore)
(add list of eligible items)
Line 14: Line 14:
|complexity = 1
|complexity = 1
}}
}}
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' damage and can arc to nearby adjacent creatures and objects.{{Code Reference|class=ModElectrified}} Higher tier weapons with this mod will have higher "voltage" potential, which allows them to chain to a greater number of surrounding enemies and objects. An attack can chain from the initially hit enemy up to '''Voltage - 1''' times.{{Code Reference|class=Physics|method=ApplyDischarge}}
 
== Eligible Items ==
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END=Tier,
            CONCAT('{{(}}Heart{{!}}W{{)}}', CASE WHEN GD.Tier <> 0 AND COALESCE(GD.Tier,1) > 1
              THEN
                CONCAT('{{(}}dice tooltip{{!}}',
                CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END,'-',
                FLOOR((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*3/2),'{{)}}')
              ELSE
                CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END
              END)=Electric Damage on Hit,
            CONCAT(CASE WHEN GD.Tier <> 0 AND COALESCE(GD.Tier,1) > 1
              THEN
                CONCAT('{{(}}dice tooltip{{!}}',
                CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END,'-',
                FLOOR((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*3/2),'{{)}}')
              ELSE
                CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END
              END)=Voltage
  | where = M.SupportedMods HOLDS 'WeaponMods'
  | order by = (CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END) DESC,GD.PlainName
  | format = table
  | limit = 999
}}
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Navigation menu