Freeze ray: Difference between revisions

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27 bytes added ,  20:48, 7 October 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 29: Line 29:
| tilecolors = cw
| tilecolors = cw
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190 | temponhit = -190}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190 | temponhit = -190}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Freeze Ray}}
| dynamictable = {{Dynamic object|Guns|Freeze Ray}}
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