Item mods: Difference between revisions

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Relics have unique modifiers and a described separately. For more information about relics, refer to the [[Relic]]s page.
Relics have unique modifiers and a described separately. For more information about relics, refer to the [[Relic]]s page.


== Mod Rarity and Other Qualities ==
== Mod Rarity ==
Item mods have a variety of qualities, many of which are described in the infobox on each mod's wiki page.
 
{| class="wikitable"
Each mod has a rarity value of either Common, Uncommon, Rare, or Mega Rare. The rarity of the mod affects its weighted chance of appearing on procedurally generated items within the overall mod pool for that item. The rarities have the following weights.{{Code Reference|namespace=XRL.World|class=ModificationFactory|method=getBaseRarityWeight}}
! Quality
! Description
|-
| Rarity
| Each mod has a rarity value of either Common, Uncommon, Rare, or Mega Rare. The rarity of the mod affects its weighted chance of appearing on procedurally generated items within the overall mod pool for that item. The rarities have the following weights.{{Code Reference|namespace=XRL.World|class=ModificationFactory|method=getBaseRarityWeight}}
   {| class="wikitable"
   {| class="wikitable"
   ! Rarity
   ! Rarity
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In addition to rarity, some mods have a "Native Tier", which represents the lowest tier of item that the mod is likely to appear on. It is still possible for the mod to appear on lower-tier items, however the weighted chance of a mod appearing on items is significantly reduced for items below the mod's native tier. ('''Weight ÷ ((ModNativeTier - ItemTier) * 5)'''){{Code Reference|namespace=XRL.World|class=ModificationFactory|method=ApplyModifications|name=ApplyModifications}}{{Code Reference|namespace=XRL.World|class=ModificationFactory|method=getTierRarityWeight}}
In addition to rarity, some mods have a "Native Tier", which represents the lowest tier of item that the mod is likely to appear on. It is still possible for the mod to appear on lower-tier items, however the weighted chance of a mod appearing on items is significantly reduced for items below the mod's native tier. ('''Weight ÷ ((ModNativeTier - ItemTier) * 5)'''){{Code Reference|namespace=XRL.World|class=ModificationFactory|method=ApplyModifications|name=ApplyModifications}}{{Code Reference|namespace=XRL.World|class=ModificationFactory|method=getTierRarityWeight}}
== Other Qualities ==
Item mods have a variety of other qualities, many of which are described in the infobox on each mod's wiki page.
{| class="wikitable"
! Quality
! Description
|-
|-
| Categories & Restrictions
| Categories & Restrictions

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