Modding:Turns, Segments, and Actions: Difference between revisions

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{{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}}
[[Image:Barathrum clock.png|frame|right|[[Barathrum clock]]]]
{{Modding Info}}
{{Modding Topic Prerequisites | Modding:C Sharp Scripting}}
The passage of time and the queue of player/creature actions in the game is controlled by <code>XRL.Core.ActionManager</code>, particularly in the <code>RunSegment</code> method, which controls the "action queue". The action queue relates closely to the concept of [[action cost]]. The main time-keeping concepts include:
The passage of time and the queue of player/creature actions in the game is controlled by <code>XRL.Core.ActionManager</code>, particularly in the <code>RunSegment</code> method, which controls the "action queue". The action queue relates closely to the concept of [[action cost]]. The main time-keeping concepts include:
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