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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = beak mutation.png | ||
| type = Physical | | type = Physical | ||
| cost = 1 | | cost = 1 | ||
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| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{name}} is a mutation that grants the "beak" natural body equipment which will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | {{name}} is a mutation that grants the "beak" natural body equipment which will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | ||