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When albino | An {{name}} is a creature belonging to the [[apes]] faction. Albino apes are perhaps the most prolific apes, being found commonly in {{favilink|jungle|plural}} and {{favilink|Ruins}}. They can also be encountered in {{favilink|Red Rock}}, the {{favilink|Asphalt Mines}}, the {{favilink|Rust Wells}}, and both on the surface and underground in {{favilink|Grit Gate}}.{{File Ref|file=EncounterTables}} | ||
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their {{favilink|fist|plural}}, natural [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}} | |||
When an albino ape dies, it has a 10% chance to drop an {{favilink|albino ape corpse}}.<ref name="Object"/> This corpse can be [[butchery|butchered]], and has a 70% chance to produce an {{favilink|albino ape pelt}}, a 20% chance to produce an {{favilink|ape fur cloak}}, and a 10% chance to produce an {{favilink|albino ape heart}}.{{File Ref|file=PopulationTables}} | |||
== Pilgrims == | |||
Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of {{favilink|Oboroqoru, Ape God}}. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done. When they reach the lair, they will stop and begin to wander around randomly.<ref name="Object"/>{{Code Reference|class=AIPilgrim}} | |||
{{References|2.0.201.72}} | |||
{{Creature Navbox|Apes|uniquecommon}} | {{Creature Navbox|Apes|uniquecommon}} | ||
[[Category:Apes]] | [[Category:Apes]] |