Crysteel halberd: Difference between revisions

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43 bytes added ,  13:21, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| extra = {{Extra info|twohanded = yes | metal = yes | flametemperature = 99999}}
| extra = {{Extra info|twohanded = yes | metal = yes | flametemperature = 99999}}
| inheritingfrom = BaseAxe
| inheritingfrom = BaseAxe
| dynamictable = {{Dynamic object|MeleeWeapons|Battle Axe6th}}
| dynamictable = {{Dynamic object|MeleeWeapons|Battle Axe6th}} </br>{{Dynamic object|Items|Battle Axe6th}}
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue.
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Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
Weapon Class: Axe (cleaves armor on critical hit){{)}}}}
| categories = Axes
| categories = Axes
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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