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| title = {{Qud text|{{Qud shader|c|{{(}}clockwork{{)}}}} beetle}} | | title = {{Qud text|{{Qud shader|c|{{(}}clockwork{{)}}}} beetle}} | ||
| image = clockwork beetle.png | | image = clockwork beetle.png | ||
| lv = | | lv = 10 | ||
| hp = 10 | | hp = 10 | ||
| av = 4 | | av = 4 | ||
| dv = | | dv = 10 | ||
| weight = | | ma = -2 | ||
| marange = -3+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = ClockworkBeetle | | id = ClockworkBeetle | ||
| tier = | | tier = 2 | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cW | | tilecolors = cW | ||
| renderstr = i | | renderstr = i | ||
| role = Minion | | role = Minion | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | metal = yes | isswarmer = yes | bleedliquid = oil | hasmentalshield = yes | bodytype = HexapedalRobot}} | ||
| inheritingfrom = Giant Beetle | | inheritingfrom = Giant Beetle | ||
| dynamictable = {{Dynamic object|Jungle_Creatures|ClockworkBeetle}} </br>{{Dynamic object|Ruins_Creatures|ClockworkBeetle}} | | dynamictable = {{Dynamic object|Jungle_Creatures|ClockworkBeetle}} </br>{{Dynamic object|Ruins_Creatures|ClockworkBeetle}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 16+1d3+ | | strength = 16+1d3+2d2 | ||
| agility = 16+1d3+ | | agility = 16+1d3+2d2 | ||
| toughness = 16+1d3+ | | toughness = 16+1d3+2d2 | ||
| intelligence = 2+1d2+ | | intelligence = 2+1d2+2d2-1 | ||
| willpower = 2+1d2+ | | willpower = 2+1d2+2d2-1 | ||
| ego = 2+1d2+ | | ego = 2+1d2+2d2-1 | ||
| acid = 0 | | acid = 0 | ||
| electric = -50 | | electric = -50 | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = | | xpvalue = 100 | ||
| xptier = | | xptier = 2 | ||
| faction = {{creature faction|{{FactionID to name|Insects}}|100}}</br>{{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Insects}}|100}}</br>{{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|ClockworkBeetle_Bite|1|no|100}}{{inventory|GiantBeetle_Bite|1|no|100}} | | inventory = {{inventory|ClockworkBeetle_Bite|1|no|100|no}}{{inventory|GiantBeetle_Bite|1|no|100|no}} | ||
| skills = {{SkillID to name|Cudgel}} | | skills = {{SkillID to name|Cudgel}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|5}} | ||
| desc = | | desc = Shining black elytra flitter on the back of a goat-sized bug. There is sharp, persistent ticking emanating outward. | ||
| categories = Insects | | categories = Insects | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Spawned in great numbers by {{favilink|Ticking vents}}, {{name|plural}} are swarming robotic enemies who can overwhelm low-level players with their numbers. They drop [[Scrap]] at a rate comparable to other [[Robots]], and can be an excellent source of bits for players who can contend with the swarm. | |||
Certain [[Relic]]s have a chance to create a friendly {{name}} on hit. These allies, though weak, are numerous. Spawned beetles can level up like other enemies and drop scrap when killed. | |||
{{Creature Navbox|Insects}} | {{Creature Navbox|Insects}} | ||
{{ | {{Robots Navbox}} | ||
[[Category:Insects]] | [[Category:Insects]] |