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Trashmonks (talk | contribs) |
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| corpsechance = 90 | | corpsechance = 90 | ||
| role = NPC | | role = NPC | ||
| extra = {{Extra info|weight = 200 | waterritualable = yes | bodytype = Humanoid}} | | extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}} | ||
| inheritingfrom = NPC | | inheritingfrom = NPC | ||
| quickness = 100 | | quickness = 100 | ||
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| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesDuelingStance}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name|LongBladesImprovedDuelistStance}} </br>{{SkillID to name|CookingAndGathering_Butchery}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} </br>{{SkillID to name|Pistol_WeakSpotter}} </br>{{SkillID to name|Pistol_DisarmingShot}} | | skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesDuelingStance}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name|LongBladesImprovedDuelistStance}} </br>{{SkillID to name|CookingAndGathering_Butchery}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} </br>{{SkillID to name|Pistol_WeakSpotter}} </br>{{SkillID to name|Pistol_DisarmingShot}} | ||
| desc = Draped in a heavy scrap-coat, wearing a beastly mask, and wielding a hand-cranked wheel-fiddle, =pronouns.subjective= could be more readily assumed to be a pageantry player than a village's defender. Up close, however, an onlooker might glimpse the hilt of =pronouns.possessive= longsword, the butt of =pronouns.possessive= pistol, or the burnished black aegis of unmarked fullerite that =pronouns.subjective= =verb:carry:afterpronoun=. Pale cyan lights hover in the dark eye-sockets of =pronouns.possessive= beaked mask, suggesting the very lurking threat that =pronouns.possessive= costume was meant to defang. | | desc = Draped in a heavy scrap-coat, wearing a beastly mask, and wielding a hand-cranked wheel-fiddle, =pronouns.subjective= could be more readily assumed to be a pageantry player than a village's defender. Up close, however, an onlooker might glimpse the hilt of =pronouns.possessive= longsword, the butt of =pronouns.possessive= pistol, or the burnished black aegis of unmarked fullerite that =pronouns.subjective= =verb:carry:afterpronoun=. Pale cyan lights hover in the dark eye-sockets of =pronouns.possessive= beaked mask, suggesting the very lurking threat that =pronouns.possessive= costume was meant to defang. | ||
| categories = | | categories = Unique Characters | ||
| gameversion = 2.0.202. | | gameversion = 2.0.202.96 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |