Submerged: Difference between revisions

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324 bytes added ,  23:17, 18 November 2021
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(Created page with "{{effect | &Bsubmerged | Staying underwater. | Submerged | type=000000000000000000010000000 }} When a creature is {{name}}, it is considered to be underwater in a pool...")
 
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When a creature is {{name}}, it is considered to be underwater in a pool of swim-depth (2000+ drams) area of liquid. This effect can be achieved by using the [[Submersion]] skill, which is the signature skill of the {{favilink|sultan croc}}. Sultan crocs often use this ability in the [[algae|algal]] lakes of {{favilink|Lake Hinnom}}.
When a creature is {{name}}, it is considered to be underwater in a pool of swim-depth (2000+ drams) area of liquid.{{Code Reference|namespace=XRL.World.Effects|class=Submerged|name=Submerged}} This effect can be achieved by using the [[Submersion]] skill,{{Code Reference|namespace=XRL.World.Parts.Skill|class=Submersion}} which is the signature skill of the {{favilink|sultan croc}}. Sultan crocs often use this ability in the [[algae|algal]] lakes of {{favilink|Lake Hinnom}}.


When a creature becomes {{name}}, they also become [[hidden]] with a default Intelligence detection difficulty of 20.
When a creature becomes {{name}}, they also become [[hidden]] with a default Intelligence detection difficulty of 20.{{Code Reference|namespace=XRL.World.Effects|class=Submerged|name=Submerged}}


{{name|caps}} creatures cannot move while submerged and submerged NPCs will ignore creatures around them, even if they would otherwise be hostile to those creatures. Being attacked or attempting to move will immediately cause a creature to stop being submerged.
{{name|caps}} creatures cannot move while submerged and submerged NPCs will ignore creatures around them, even if they would otherwise be hostile to those creatures. Being attacked or attempting to move will immediately cause a creature to stop being submerged.{{Code Reference|namespace=XRL.World.Effects|class=Submerged|name=Submerged}}


{{references|2.0.202.96}}
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