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edits
m (Egocarib moved page Critical Hit to Critical hit: capitalization consistency) |
(clarify cudgel crit behavior) |
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Line 11: | Line 11: | ||
** Short Blades will cause [[bleeding]], dealing 0-1 damage per turn to the target | ** Short Blades will cause [[bleeding]], dealing 0-1 damage per turn to the target | ||
** Axes will [[Cleaved|cleave]] armor, reducing the AV of the target | ** Axes will [[Cleaved|cleave]] armor, reducing the AV of the target | ||
** Cudgels [[Stunned|stun]] | ** Cudgels [[Dazed|daze]] enemies, lowering their [[agility]], [[intelligence]], and [[move speed]], and setting them up for a potential [[Stunned|stun]]. | ||
**Long Blades gain an additional +2 PV, increasing damage | **Long Blades gain an additional +2 PV, increasing damage | ||
* The tinkering mod [[masterwork]] adds a +1 to the 1d20 roll, effectively doubling crit chance | * The tinkering mod [[masterwork]] adds a +1 to the 1d20 roll, effectively doubling crit chance |