Critical hit: Difference between revisions

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76 bytes added ,  16:37, 3 December 2020
clarify cudgel crit behavior
m (Egocarib moved page Critical Hit to Critical hit: capitalization consistency)
(clarify cudgel crit behavior)
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** Short Blades will cause [[bleeding]], dealing 0-1 damage per turn to the target
** Short Blades will cause [[bleeding]], dealing 0-1 damage per turn to the target
** Axes will [[Cleaved|cleave]] armor, reducing the AV of the target
** Axes will [[Cleaved|cleave]] armor, reducing the AV of the target
** Cudgels [[Stunned|stun]] enemies, preventing the target from taking actions
** Cudgels [[Dazed|daze]] enemies, lowering their [[agility]], [[intelligence]], and [[move speed]], and setting them up for a potential [[Stunned|stun]].
**Long Blades gain an additional +2 PV, increasing damage
**Long Blades gain an additional +2 PV, increasing damage
* The tinkering mod [[masterwork]] adds a +1 to the 1d20 roll, effectively doubling crit chance
* The tinkering mod [[masterwork]] adds a +1 to the 1d20 roll, effectively doubling crit chance

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