Gloaming: Difference between revisions

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{{Patron Only}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Patron Only}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.88}}
{{Character
{{Character
| title = {{Qud text|&amp;MGloaming}}
| title = {{Qud text|&amp;MGloaming}}
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| desc = Two wide eyes open like bright-shored lochs of a different realm. The mere act of looking traps your own eye in their currents, and you're dragged through a procession of spectral forms and drowned in their black waters before rising to the surface of your familiar, buoyant world. Now the smooth and feathered bird is visible to you, lit from behind by a distant gleam. As =pronouns.subjective= flap the shadows off =pronouns.possessive= wings, they appear to take on the shape of something else.
| desc = Two wide eyes open like bright-shored lochs of a different realm. The mere act of looking traps your own eye in their currents, and you're dragged through a procession of spectral forms and drowned in their black waters before rising to the surface of your familiar, buoyant world. Now the smooth and feathered bird is visible to you, lit from behind by a distant gleam. As =pronouns.subjective= flap the shadows off =pronouns.possessive= wings, they appear to take on the shape of something else.
| categories = Pets
| categories = Pets
| gameversion = 2.0.200.88
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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There is also a 10% chance every new zone for Gloaming to [[gleaming|gleam]] with an {{qud text|&Kunearthly light}}. They will start to flicker and take on the shape of a random creature. Once they start gleaming, there is a 30% chance for them to stop. This is mostly a cosmetic effect, but has a unique effect if they are affected by [[normality]] while gleaming. When reality stabilized, the message "{{qud text|&MGloaming&y's astral tether snaps and their binal specter substantiates as a (random creature).}}" will appear, and Gloaming will be replaced with that creature. One turn after, Gloaming will respawn by the player.
There is also a 10% chance every new zone for Gloaming to [[gleaming|gleam]] with an {{qud text|&Kunearthly light}}. They will start to flicker and take on the shape of a random creature. Once they start gleaming, there is a 30% chance for them to stop. This is mostly a cosmetic effect, but has a unique effect if they are affected by [[normality]] while gleaming. When reality stabilized, the message "{{qud text|&MGloaming&y's astral tether snaps and their binal specter substantiates as a (random creature).}}" will appear, and Gloaming will be replaced with that creature. One turn after, Gloaming will respawn by the player.
== Recall Story ==
== Recall Story ==
{{Book Page|The owls are not what they seem.
{{Book Page|The owls are not what they seem.
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As if in a dream.
As if in a dream.
They're not what they seem.|The Owls Are Not What They Seem}}
They're not what they seem.|The Owls Are Not What They Seem}}
== Pet Response ==
== Pet Response ==
{{qud quote|&MGloaming&y hoots.}}
{{qud quote|&MGloaming&y hoots.}}
{{Creature Navbox|Birds}}

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