Fungal biome: Difference between revisions

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(Created page with "right|frame|An example of a fungus patch in some ruins A '''fungal biome''' is a biome that can occur in almost any location. It causes the zone it...")
 
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The fungus grove is the second intensity of the fungal biome.  
The fungus grove is the second intensity of the fungal biome.  


Fungus groves contain a higher concentration of spotted shagspooks and dandy caps, and will have 2 random weeps. The colors of the shagspooks and dandy caps will be split between the two weeps, with those closer to a particular weep adopting that weep's colors. Each type of brooding puff has a seperate 60% chance of 2-3 instances of itself being present.<ref name="PopTable"/>
Fungus groves contain a higher concentration of spotted shagspooks and dandy caps, and will have 2 random weeps. The colors of the shagspooks and dandy caps will be split between the two weeps, with those closer to a particular weep adopting that weep's colors. Each type of {{favilink|brooding puff}} has a seperate 60% chance of 2-3 instances of itself being present.<ref name="PopTable"/>


Creatures within the fungus grove have a 25% chance of being a friend to fungi. Additionally, creatures have a 50% chance of being {{qud text|&Yfungus-ridden}}.<ref name="GameObject"/> Such creatures will have at least 2 instances of a specific, randomly assigned fungal infection on random limbs, with a high chance of additional instances.{{Code Reference|namespace=XRL.World.Biomes|class=FungusColonizedTemplate}} They will also be members of the fungi [[factions|faction]] in addition to their normal faction affiliation.  
Creatures within the fungus grove have a 25% chance of being a friend to fungi. Additionally, creatures have a 50% chance of being {{qud text|&Yfungus-ridden}}.<ref name="GameObject"/> Such creatures will have at least 2 instances of a specific, randomly assigned fungal infection on random limbs, with a high chance of additional instances.{{Code Reference|namespace=XRL.World.Biomes|class=FungusColonizedTemplate}} They will also be members of the fungi [[factions|faction]] in addition to their normal faction affiliation.  
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The fungus forest is the third intensity of the fungal biome. Parasangs that contain fungus forests will be logged in the Journal under "Natural Features" when first encountered.
The fungus forest is the third intensity of the fungal biome. Parasangs that contain fungus forests will be logged in the Journal under "Natural Features" when first encountered.


Fungus forests contain the highest concentration of spotted shagspooks and dandy caps, and will have 3 random weeps. Each type of brooding puff has a seperate 66% chance of 2-4 instances of itself being present.<ref name="PopTable"/>
Fungus forests contain the highest concentration of spotted shagspooks and dandy caps, and will have 3 random weeps. Each type of {{favilink|brooding puff}} has a seperate 66% chance of 2-4 instances of itself being present.<ref name="PopTable"/>


There are no friend to fungi present in fungus forests; instead, creatures have a 70% of being fungus-ridden.<ref name="GameObject"/>
There are no friend to fungi present in fungus forests; instead, creatures have a 70% of being fungus-ridden.<ref name="GameObject"/>

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