Arc winder: Difference between revisions

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1,313 bytes added ,  04:24, 5 January 2022
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Added Advantages/Disadvantages section and populated it
(Updated by egocarib with game version 2.0.202.102 using QBE v1.0rc2)
m (Added Advantages/Disadvantages section and populated it)
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The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value.  Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[electrified]] weapon mod.  This causes damage to multiple enemies which bypasses armor and cannot be dodged.  It is especially effective against [[Robots]].
The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value.  Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[electrified]] weapon mod.  This causes damage to multiple enemies which bypasses armor and cannot be dodged.  It is especially effective against [[Robots]].


The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. As such, be wary of using this weapon in the presence of friendly or neutral creatures.
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls.
 
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* The jumping of the electrical arc can dispose of large crowds effectively.
* Comparable to [[Vibro weapon|vibro weapons]] in its capability to hurt high-AV targets due to dealing non-PV-based damage.
* Additionally, the {{name|possessive}} arcs are undodgeable, making it effective against high-DV targets as well.
* Capable of dealing significant amounts of damage per turn.
* Robots, one of the most potentially dangerous kinds of entities in Qud, are particularly vulnerable to its damage type, and frequently have high AV that may be difficult to deal with with other weapons.
* Due to lack of PV, the {{lc:[[Beamsplitter]]}} mod is in most ways a free upgrade to a shotgun-like burst, as its usual PV malus is irrelevant.
** This can in close range potentially triplicate damage and increase effectiveness of on-hit effects, such as the {{lc:[[Nulling]]}} mod or [[Disarming Shot]], or further improve crowd control potential.
===Disadvantages===
* A small number of entities, notably {{favilink|Asphodelyte|plural}}, have high electric damage resistance, making it ineffective at damaging them.
* Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant [[Resistances|electric resistance]].
** This is especially relevant if used in close range, where the beamsplitter mod is most effective.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}

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