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* Because the [[Mutating]] effect rerolls your genome repeatedly immediately before its effects are determined, it is possible to use [[Precognition]] to reroll the effects of a Gamma Moth's mutation; however, doing so ''safely'' is extremely difficult.
* Because the [[Mutating]] effect rerolls your genome repeatedly immediately before its effects are determined, it is possible to use [[Precognition]] to reroll the effects of a Gamma Moth's mutation; however, doing so ''safely'' is extremely difficult.
** Mutating lasts 100 turns, so to be able to revert back to before you started mutating and reroll as many times as you want you will need a [[Precognition]] of at level 23, plus a method (like [[Teleportation]]) to reliably escape after ending your vision without being hit again.
** Mutating lasts 100 turns, so to be able to revert back to before you started mutating and reroll as many times as you want you will need a [[Precognition]] of at level 23, plus a method (like [[Teleportation]]) to reliably escape after ending your vision without being hit again.
*** [[Meditate|Meditating]] causes the mutating effect to incubate thrice as quickly, potentially lowering the delay to as little as 34 turns.  Precognition lasts 36 turns at level 6, although a bigger safety margin is advised.
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of [[Precognition]], since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result.  [[Mass Mind]] allows a third reroll, and with exceptionally high Willpower you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of [[Precognition]], since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result.  [[Mass Mind]] allows a third reroll, and with exceptionally high Willpower you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
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