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|fields=COUNT(*) | |fields=COUNT(*) | ||
|where=IsVisible='1' AND _pageNamespace <> '10' AND _pageNamespace <>'2' | |where=IsVisible='1' AND _pageNamespace <> '10' AND _pageNamespace <>'2' | ||
}} '''factions''' that the [[NPCs]] of Qud belong to | }} '''factions''' that the [[NPCs]] of Qud belong to which have varying starting [[reputation]] with the player character. Based on these reputations and individual creature demeanor, some will attack on sight, while others will remain neutral unless provoked. | ||
==Reputation | ==Reputation== | ||
{{main|Reputation}} | |||
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | * {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | ||
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. | * {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. | ||
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|} | |} | ||
== Water Ritual | == Water Ritual == | ||
{{ | {{main|Water Ritual}} | ||
The [[water ritual]] can be initiated with most non-hostile legendary creatures via the dialogue box and is one of the primary ways of manipulating [[reputation]]. Killing a creature you have initiated the water ritual with will cause you character to become an [[oathbreaker]], giving them -100 to -200 reputation with every faction. | |||
== List of Factions == | == List of Factions == |
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