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Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage (rounded up) and decrease | The following formulas are used to determine damage (rounded up) and temperature decrease based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}} | ||
{|class="wikitable" | {|class="wikitable" | ||
! Damage (Round 1) | ! Damage (Round 1) |