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{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Mutation | |||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = none | | image = none | ||
Line 6: | Line 7: | ||
| id = Cryokinesis | | id = Cryokinesis | ||
| code = de | | code = de | ||
| desc = You chill a nearby area with your mind. | | desc = You chill a nearby area with your mind. | ||
Chills affected area over 3 rounds\nRange: 8\nArea: 3x3\nRound 1 Damage: &C(level based)d2&y divided by 2\nRound 2 Damage: &C(level based)d3&y divided by 2\nRound 3 Damage: &C(level based)d4&y divided by 2\nCooldown: 50 rounds | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to cool nearby areas with their mind, dealing damage to and decreasing the temperature of those within. | |||
Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Cryokinesis}} | |||
{{ | Using Chill will create a 3x3 area of {{favilink|frozen mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | ||
== Formulas == | |||
The following formulas are used to determine damage (rounded up) and decrease increase based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}} | |||
{|class="wikitable" | |||
! Damage (Round 1) | |||
| {{simple formula| (Level)d2 / 2 }} | |||
|- | |||
! Damage (Round 2) | |||
| {{simple formula| (Level)d3 / 2 }} | |||
|- | |||
! Damage (Round 3) | |||
| {{simple formula| (Level)d4 / 2 }} | |||
|- | |||
! Temperature Decrease | |||
| {{simple formula| (-20 - 60 * Level) / 2 }} | |||
|} | |||
== Advancement Table == | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Damage (Round 1) | |||
! Damage (Round 2) | |||
! Damage (Round 3) | |||
! Temperature Decrease | |||
|- | |||
| 1 | |||
| {{Heart}}{{dice tooltip|1d2}} / 2 | |||
| {{Heart}}{{dice tooltip|1d3}} / 2 | |||
| {{Heart}}{{dice tooltip|1d4}} / 2 | |||
| -40° | |||
|- | |||
| 2 | |||
| {{Heart}}{{dice tooltip|2d2}} / 2 | |||
| {{Heart}}{{dice tooltip|2d3}} / 2 | |||
| {{Heart}}{{dice tooltip|2d4}} / 2 | |||
| -70° | |||
|- | |||
| 3 | |||
| {{Heart}}{{dice tooltip|3d2}} / 2 | |||
| {{Heart}}{{dice tooltip|3d3}} / 2 | |||
| {{Heart}}{{dice tooltip|3d4}} / 2 | |||
| -100° | |||
|- | |||
| 4 | |||
| {{Heart}}{{dice tooltip|4d2}} / 2 | |||
| {{Heart}}{{dice tooltip|4d3}} / 2 | |||
| {{Heart}}{{dice tooltip|4d4}} / 2 | |||
| -130° | |||
|- | |||
| 5 | |||
| {{Heart}}{{dice tooltip|5d2}} / 2 | |||
| {{Heart}}{{dice tooltip|5d3}} / 2 | |||
| {{Heart}}{{dice tooltip|5d4}} / 2 | |||
| -160° | |||
|- | |||
| 6 | |||
| {{Heart}}{{dice tooltip|6d2}} / 2 | |||
| {{Heart}}{{dice tooltip|6d3}} / 2 | |||
| {{Heart}}{{dice tooltip|6d4}} / 2 | |||
| -190° | |||
|- | |||
| 7 | |||
| {{Heart}}{{dice tooltip|7d2}} / 2 | |||
| {{Heart}}{{dice tooltip|7d3}} / 2 | |||
| {{Heart}}{{dice tooltip|7d4}} / 2 | |||
| -220° | |||
|- | |||
| 8 | |||
| {{Heart}}{{dice tooltip|8d2}} / 2 | |||
| {{Heart}}{{dice tooltip|8d3}} / 2 | |||
| {{Heart}}{{dice tooltip|8d4}} / 2 | |||
| -250° | |||
|- | |||
| 9 | |||
| {{Heart}}{{dice tooltip|9d2}} / 2 | |||
| {{Heart}}{{dice tooltip|9d3}} / 2 | |||
| {{Heart}}{{dice tooltip|9d4}} / 2 | |||
| -280° | |||
|- | |||
| 10 | |||
| {{Heart}}{{dice tooltip|10d2}} / 2 | |||
| {{Heart}}{{dice tooltip|10d3}} / 2 | |||
| {{Heart}}{{dice tooltip|10d4}} / 2 | |||
| -310° | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Deals remote damage and can decrease temperature, causing creatures to become [[frozen]] | |||
* Decent area of effect | |||
* Lasts for multiple rounds before disappearing | |||
=== Disadvantages === | |||
* Very high cost at character generation | |||
* Relatively poor range | |||
* Creatures will often path around the frozen mist if it isn't cast directly on top of them | |||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |