Cybernetics: Difference between revisions

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[[File:Cybernetics nook.png|thumb|Cybernetics Nook dialogue]]
[[File:Cybernetics nook.png|thumb|Cybernetics Nook dialogue]]
'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They are primarily obtained from {{favilink|cybernetics rack|plural}}. The player character can then install these cybernetics at a {{favilink|becoming nook}}, permitted that they are [[True Kin]] without any mutations, and have enough [[license points]] to install them. License points can be gained by upgrading one's license using {{favilink|cybernetics credit wedge|plural}}.
'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[True Kin]], and are roughly analogous to the [[Mutations]] available to Mutants.  


For more information about where to find '''cybernetics credit wedges''', '''becoming nooks''', '''cybernetics racks''', and '''cybernetic implants''', refer to the [[cybernetics locations]] page.
Cybernetics differ from mutations in that they are not obtained through leveling up and spending points; instead, they are found throughout the world in various locations, and installed into the player's body. They are unable to be leveled as mutations are.  


Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix {{Qud text|&y[&WImplant&y] - &Y<cybernetic name>}}.
Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix {{Qud text|&y[&WImplant&y] - &Y<cybernetic name>}}.


==Cybernetics==
In contrast to mutations, very few enemies possess cybernetic implants, a notable exception being the [[Putus Templar]].
For a full list with additional details, visit [[List of Cybernetics]].
 
== Character Creation ==
The player is permitted to select one cybernetic during character creation. Only a small portion of the cybernetics present in the game are available for selection when creating a character. Additionally, certain cybernetics are only available when playing as [[castes]] belonging to specific arcologies. The player can also choose not to take any cybernetic, which will grant them +1 [[Toughness]].
 
===Starting Cybernetics===
{{#cargo_query:table=Cybernetics|fields=Name=Cybernetic, PossibleSlots=Slots|| where = StartingCybernetic HOLDS 'General'|order by=Name ASC}}
 
===Arcology Specific Cybernetics===
{|class="wikitable"
! Cybernetic
! Slots
! Arcology
! Castes
|-
| [[Air current microsensor]]
| Body<br>Head
| {{qud text|&RThe Crustal Mortars<br>of Yawningmoon&y}}
| Child of the Deep<br>Child of the Wheel<br> Child of the Hearth<br>Fuming God-Child
|-
| [[Cherubic visage]]
| Face
| {{qud text|&CThe Ice-Sheathed<br>Arcology of Ibul&y}}
| Artifex<br>Consul<br>Praetorian<br>Eunuch
|-
| [[Nocturnal apex]]
| Head
| {{qud text|&GThe Toxic Arboreta of<br>Ekuemekiyye, the Holy City&y}}
| Priest of All Suns<br>Priest of All Moons<br>Syzygyrior<br>Horticulturist
|}
 
== Obtaining Cybernetics ==
Cybernetics are not obtained through leveling up as mutations are. Instead, they are found in the game world and installed into the player's body at {{favilink|becoming nook|plural}}.
 
Installing a cybernetic requires the cybernetic itself, an unoccupied body part slot that varies depending on the implant, and the appropriate license tier. One's license tier can be upgraded at a becoming nook by spending {{favilink|Cybernetics credit wedge|plural}}, or by wearing certain equipment.
Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed.
=== Finding Cybernetics & Wedges ===
{{Main|Cybernetics locations}}
Cybernetics are fairly uncommon in Qud, mainly being located in {{favilink|cybernetics rack|plural}} found next to becoming nooks. Becoming nooks themselves are sometimes found in [[Ruins]], among other locations.
 
Credit wedges are also fairly rare, being found randomly as loot in chests, and are sometimes sold by [[merchants]].  
==List of Cybernetics==
{{Main|List of Cybernetics}}
{{#cargo_query:table=Cybernetics=C, GeneralData=GD
{{#cargo_query:table=Cybernetics=C, GeneralData=GD
| join on=C.CyberneticID=GD.ObjectID
| join on=C.CyberneticID=GD.ObjectID

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