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Trashmonks (talk | contribs) |
(Moved tip that was in description to the opinion section, and added a sub tip from myself.) |
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| weaponskill = {{SkillID to name|Cudgel}} | | weaponskill = {{SkillID to name|Cudgel}} | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| chargeused = | | chargeused = 10 | ||
| chargefunction = Stun effect | | chargefunction = ElementalDamage [5], Stun effect [5] | ||
| id = Prayer Rod | | id = Prayer Rod | ||
| complexity = 1 | | complexity = 1 | ||
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| unidentifiedimage = prayer rod unidentified.png | | unidentifiedimage = prayer rod unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | | supportedmods = WeaponMods,CommonMods,ElectronicsMods | ||
| desc = A | | desc = A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | {{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | ||
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Causes 1d5+5 electric damage on hit.{{)}}}} | Causes 1d5+5 electric damage on hit.{{)}}}} | ||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[ | The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. | ||
When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}} | When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}} | ||
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* The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures. | * The {{name}} truly shines after adding multiple additional elemental damage [[Item Mods|mods]] to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores [[AV]] and can be used successfully against even end-game creatures. | ||
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit. | * When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit. | ||
* As the {{name}} doesn't need to penetrate to deal its elemental damage, it can be particularly useful to an [[agility]]-based [[Cudgel]] build with low strength. | |||
** This also makes it useful as a backup weapon for any agility based build, as obtaining [[Cudgel Proficiency]] only takes 50 skill points. | |||
{{references|2.0.202.98}} | {{references|2.0.202.98}} |
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