Dawnglider: Difference between revisions

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1,234 bytes added ,  01:33, 28 October 2019
blurb
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
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{{As Of Patch|2.0.196.1}}
{{Character
{{Character
| title = {{Qud text|dawnglider}}
| title = {{Qud text|dawnglider}}
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| categories = Reptiles
| categories = Reptiles
}}
}}
{{qud quote|Some birds breathe fire. My meaning here is plain.|[[Aphorisms about Birds]]}}
{{name|plural}} are aggressive flying creatures commonly found throughout the [[salt dunes]] of Moghra'yi. Because they are both birds and unshelled reptiles, the player character must have at least 250 reputation with both factions in order for one to be unhostile.


[[Category:Reptiles]]
Another possibility for a {{name}} to spawn neutral is to be part of a posse of a legendary {{favilink|glow crow}}, where they would inherit the glowcrow's neutral demeanor.
{{qud quote|Some birds breathe fire. My meaning here is plain.|[[Aphorisms about Birds]]}}
 
{{name|plural}} are commonly [[flying]], making melee attacks whiff against them.
 
==Tips==
{{opinion}}
Dawngliders are a common killer for early game players because of their highly damaging and long range flame breath and difficulty to hit due to flight. To avoid this, travel in the salt dunes during the day so dawngliders can be easily spotted out of Flaming Hands range. If it is night, the command to wait until day is by default <code>Ctrl+~(aka `)</code>.
 
If the player character leaves a zone immediately after entering it, hostile enemies will not aggro or follow the player character across zones. Using these strategies aid in avoiding dawngliders when your character is not strong enough to handle one yet.
{{Creature Navbox|Unshelled reptiles}}
{{Creature Navbox|Birds}}

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