Offhand: Difference between revisions

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70 bytes added ,  07:28, 25 March 2022
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| Mutated Limbs
| Mutated Limbs
| Limbs and weapons gained from the mutations: lower limbs from [[Multiple Arms]], hands from [[Burrowing Claws]], or [[Horns]]<sup>2</sup>. Despite the name, it does '''not''' count limbs grown from being a [[Chimera]], which are offhands.
| Limbs and weapons gained from the mutations: lower limbs from {{favilink|Multiple Arms}}, hands from {{favilink|Burrowing Claws}}, or {{favilink|Horns}}<sup>2</sup>. Despite the name, it does '''not''' count limbs grown from being a {{favilink|Chimera}}, which are offhands.
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'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}}
'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}}
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Despite being called "offhands", any limb that can hold a melee weapon is able to become one.
Despite being called "offhands", any limb that can hold a melee weapon is able to become one.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Armor or modifications that can attack can make unconventional body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
* Armor or modifications that can attack can make unconventional body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
All of these EXCEPT left/right hands follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry. For left or right hands, they will swap the attack percentage of the now new primary limb. For example, if the primary limb was swapped from the right hand to Horns, the right hand will now have the horns' 20% chance of attacking.  
All of these EXCEPT left/right hands follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by [[Dual Wield]] passives, [[Jab]], and [[Flurry]]. For left or right hands, they will swap the attack percentage of the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking.  


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