Confusion: Difference between revisions

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42 bytes removed ,  00:41, 26 March 2022
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oops, both method overloads are relevant
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m (oops, both method overloads are relevant)
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Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.


Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse (MentalAttackEvent, bool, int, int, bool)}} (or reflected if the creature has [[Mental Mirror]] active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.
Confusion is a mental attack and therefore must penetrate a creature's MA at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse}} (or reflected if the creature has [[Mental Mirror]] active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.


Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
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