Dismember: Difference between revisions

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| id=Axe_Dismember
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The dismember skill grants a passive chance to dismember with [[:Category:Axes|axes]] when landing a penetrating hit on an opponent as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand.
The dismember skill grants a passive chance to dismember with [[:Category:Axes|axes]] when landing a penetrating hit on an opponent as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand.


This skill works separately to the [[serrated]] mod or the dismembering relic powers ([[glazed]]/[[The_Fates_have_their_way|fatecaller]]), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different than the skill, because they do not require their hits penetrate in order to dismember.
This skill works separately to the [[serrated]] mod or the dismembering relic powers ([[glazed]]/[[The_Fates_have_their_way|fatecaller]]), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different than the skill, because they do not require their hits penetrate in order to dismember.
== Ability Cooldown ==
{{willpower cooldown table | 30 }}
==Factions that can teach {{PAGENAME}}==
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}


{{Creatures with the skill|Dismember}}
{{Creatures with the skill|Dismember}}
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* The [[glazed]] [[relic]] weapon mod.
* The [[glazed]] [[relic]] weapon mod.
* The <code>explodingpalm</code> [[wishes|wish]].
* The <code>explodingpalm</code> [[wishes|wish]].
== Ability Cooldown ==
{{willpower cooldown table | 30 }}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}
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