Repair: Difference between revisions

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155 bytes removed ,  20:09, 5 April 2022
m
standardize faction and creature templates
mNo edit summary
m (standardize faction and creature templates)
 
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If a creature has '''Repair''', you can ask them to repair an item for a few drams by pressing <code>r</code> on the item you want repaired or <code>TAB</code>, then {{qud text|&y[&Wr&y]epair|notxml}} in the [[trading]] UI.
If a creature has '''Repair''', you can ask them to repair an item for a few drams by pressing <code>r</code> on the item you want repaired or <code>TAB</code>, then {{qud text|&y[&Wr&y]epair|notxml}} in the [[trading]] UI.


Creatures can only repair items up to the level of Tinker that they possess, with creatures that only possess [[Tinker I]] being unable to repair items that require [[Tinker II]] and [[Tinker III]].
Creatures can only repair items up to the level of Tinker that they possess, with creatures that only possess [[Tinker I]] being unable to repair items that require [[Tinker II]] and [[Tinker III]].


==Factions That Can Teach {{PAGENAME}}==
{{Factions that teach the skill}}
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}


{{Creatures with the skill|{{PAGENAME}}}}
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

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