Asphalt: Difference between revisions

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| gameversion = 2.0.201.72
| gameversion = 2.0.201.72
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{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.
{{name|caps}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.


Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and will deal {{heart}}{{dice tooltip|1d6}} damage and {{heart}}{{dice tooltip|1d6}} more for every 10% of the mixture that is asphalt. For example, 1 dram of pure asphalt will deal {{heart}}{{dice tooltip|11d6}} , 50% asphalt will be  {{heart}}{{dice tooltip|6d6}} (temperature is unaffected). There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and will deal {{heart}}{{dice tooltip|1d6}} damage and {{heart}}{{dice tooltip|1d6}} more for every 10% of the mixture that is asphalt. For example, 1 dram of pure asphalt will deal {{heart}}{{dice tooltip|11d6}} , 50% asphalt will be  {{heart}}{{dice tooltip|6d6}} (temperature is unaffected). There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.
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