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{{name|caps}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}} | {{name|caps}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the {{name}}. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram. | ||
{{name|caps}} is a hot liquid, pouring it on something will not decrease its temperature. There is no damage dealt if poured on something, although a creature covered in {{name}} may become stuck. | |||
==Sources of Asphalt== | |||
* Plentiful in the {{Favilink|Asphalt Mines}} and [[tarry biome]]s. | |||
* {{favilink|asphalt weep|plural}} and {{favilink|giant asphalt weep|plural}}, which can be found in [[fungal biomes]], the {{favilink|rainbow wood}}, [[historic sites]], or occasionally in other locations. In a fungal biome, the {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook|plural}} around asphalt weeps will be {{qud text|&Kgrey|notxml}} or {{qud text|&kblack|notxml}} in color. | |||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | |||
== Uses of Asphalt == | |||
* Can be used as an ingredient in cooking for simple [[stability-based cooking effects]]. | |||
== Consuming Asphalt == | |||
Drinking {{name}} returns the following message: | Drinking {{name}} returns the following message: | ||
{{qud quote|&KIt burns!}} | {{qud quote|&KIt burns!}} | ||
Doing so does not influence [[Thirst|hydration]] in any way | Doing so does not influence [[Thirst|hydration]] in any way, but will increase the imbiber's [[temperature]] by 500, and will deal {{heart}}{{dice tooltip|1d6}} damage and {{heart}}{{dice tooltip|1d6}} more for every 10% of the mixture that is asphalt. For example, 1 dram of pure asphalt will deal {{heart}}{{dice tooltip|11d6}} , 50% asphalt will be {{heart}}{{dice tooltip|6d6}} (temperature is unaffected). | ||
==Tips== | ==Tips== |
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