Water: Difference between revisions

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If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.


If you are not [[Amphibious]], drinking {{name}} manually returns the following message:
==Evaporation==
{{Main|Scalding steam}}
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


{{qud quote|Ahh, refreshing!}}
==Freezing==
Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an [[Agility]] save with difficulty 10.


If you are, it will return a different message instead:
If a creature is in water while the tile is frozen, they will become stuck.
 
{{missing info|What difficulty save?}}
{{qud quote|You pour water on yourself!}}
 
Regardless, drinking {{name}} satiates your [[thirst]] by 10,000.


==Sources of Water==
==Sources of Water==
{{name}} can be found in guaranteed areas as well as randomly generated.
{{name|caps}} can be found in guaranteed areas as well as randomly generated.
* Trading with someone, with them owing you water
* Trading with someone, with them owing you water.
* Finding pools of it in ruins or underground, usually near {{favilink|glowfish}} and {{favilink|glowpad|glowpads}}.
* Finding pools of it in ruins or underground, usually near {{favilink|glowfish}} and {{favilink|glowpad|glowpads}}.
* In the water stores of {{favilink|Kyakukya}}
* In the water stores of {{favilink|Kyakukya}}.
* {{favilink|water weep|&Bwater &yweeps}} or {{favilink|giant water weep|&ygiant &Bwater &yweeps}}
* {{favilink|water weep|&Bwater &yweeps}} or {{favilink|giant water weep|&ygiant &Bwater &yweeps}}.
* Using a {{favilink|desalination pellet}} on salt water will turn it into fresh water.
* Using a {{favilink|desalination pellet}} on salt water will turn it into fresh water.


==Use of Water==
==Uses of Water==
Water is a scarce but incredibly important liquid.
Water is a scarce but incredibly important liquid.
* Used for most Water Rituals
* Used for most Water Rituals
* Satiates [[thirst]] (10,000 a dram)
* Satiates [[thirst]] (10,000 a dram),
* Used as base currency for [[trading]].
* Used as base currency for [[trading]],
* Can put out fire (both salty and fresh)
* Can put out fire (both salty and fresh),
* Can clean off items covered in other [[liquids]] (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh).
 
==Consuming Water==
If you are not {{favilink|Amphibious}}, drinking {{name}} manually returns the following message:
 
{{qud quote|Ahh, refreshing!}}


==Frozen Water==
If you are, it will return a different message instead:
Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an [[Agility]] save with difficulty 10.


If a creature is in water while the tile is frozen, they will become stuck.
{{qud quote|You pour water on yourself!}}
{{missing info|What difficulty save?}}


==Scalding Steam==
Regardless, drinking {{name}} satiates your [[thirst]] by 10,000.
{{Main|Scalding steam}}
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


==Factions that use Water as a Water Ritual Liquid==
==Factions that use Water as a Water Ritual Liquid==
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