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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn | * Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn. | ||
* Provides an permanent, "always on" Quickness bonus, unlike | * Provides an permanent, "always on" Quickness bonus, unlike {{favilink|Adrenal Control}} or other sources of Quickness. | ||
*Reduces the effect of the player desynchronizing from enemies when they take quick actions | * Reduces the effect of the player desynchronizing from enemies when they take quick actions. | ||
===Disadvantages=== | ===Disadvantages=== | ||
* Quickness bonus scales slowly with mutation levels | * Quickness bonus scales slowly with mutation levels. | ||
* Moderate cost at character creation | * Moderate cost at character creation. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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