Heightened Quickness: Difference between revisions

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{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn
* Higher Quickness allows the player to take more actions, meaning they attack more, run faster, and can use more items per turn.
* Provides an permanent, "always on" Quickness bonus, unlike [[Adrenal Control]] or other sources of Quickness
* Provides an permanent, "always on" Quickness bonus, unlike {{favilink|Adrenal Control}} or other sources of Quickness.
*Reduces the effect of the player desynchronizing from enemies when they take quick actions
* Reduces the effect of the player desynchronizing from enemies when they take quick actions.


===Disadvantages===
===Disadvantages===
* Quickness bonus scales slowly with mutation levels
* Quickness bonus scales slowly with mutation levels.
* Moderate cost at character creation
* Moderate cost at character creation.


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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