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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Grants essentially free extra damage | * Grants essentially free extra damage | ||
* Grants a very significant {{AV}}AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels | * Grants a very significant {{AV}}AV bonus compared to most head armor, particularly in the early game or if rapidly advanced to high levels | ||
* Horns are weightless and have no DV penalty | * Horns are weightless and have no {{DV}}DV penalty | ||
* Very accurate even with low [[Agility]] due to their significant to-hit bonus | * Very accurate even with low [[Agility]] due to their significant to-hit bonus | ||
* At high levels, the significant [[bleeding]] save difficulty will cause creatures to bleed for many turns just from being hit one time | * At high levels, the significant [[bleeding]] save difficulty will cause creatures to bleed for many turns just from being hit one time | ||
===Disadvantages=== | ===Disadvantages=== | ||
* Prevents the player from wearing any headgear | * Prevents the player from wearing any headgear | ||
* Prevents the player from benefiting from any head mods, such as [[lanterned]] | * Prevents the player from benefiting from any head mods, such as [[lanterned]] | ||
* Horns do not grow back if the head they are on is decapitated and then regenerated, unlike {{Favilink|Stinger|plural}} | * Horns do not grow back if the head they are on is decapitated and then regenerated, unlike {{Favilink|Stinger|plural}} | ||
==References== | ==References== |
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