Qudzu: Difference between revisions

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27 bytes added ,  23:48, 18 April 2022
Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
Line 7: Line 7:
| av = 0
| av = 0
| dv = -10
| dv = -10
| ma = 2
| marange = 1+1d2
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
Line 19: Line 21:
| extra = {{Extra info|weight = 200 | mutatedplant = yes | hurtbydefoliant = 1 | hasmentalshield = yes | bodytype = Vine}}
| extra = {{Extra info|weight = 200 | mutatedplant = yes | hurtbydefoliant = 1 | hasmentalshield = yes | bodytype = Vine}}
| inheritingfrom = MutatedVine
| inheritingfrom = MutatedVine
| dynamictable = {{Dynamic object|Flowerfields_Creatures|Qudzu}} </br>{{Dynamic object|DesertCanyon_Creatures|Qudzu}}
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Qudzu}} </br>{{Dynamic object|Flowerfields_Creatures|Qudzu}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 39: Line 41:
| desc = Matted fronds sway in the air currents and speckle the ground with flakes of moisture-sucked rust.
| desc = Matted fronds sway in the air currents and speckle the ground with flakes of moisture-sucked rust.
| categories = Mutated Plants
| categories = Mutated Plants
| gameversion = 2.0.203.20
| gameversion = 2.0.203.32
}}
}}
<!-- END QBE -->The {{name}} is an immobile creature that spawns on walls. Generally, if there is one of them, there will be many of them in the same zone.
<!-- END QBE -->The {{name}} is an immobile creature that spawns on walls. Generally, if there is one of them, there will be many of them in the same zone.
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