Overloaded: Difference between revisions

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42 bytes added ,  23:38, 19 April 2022
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| {{favilink|slip ring}}
| {{favilink|slip ring}}
| +4 to save against grappling; dodge chance improves from 5% to 6%
| +4 to save against grappling; dodge chance improves from 5% to 6% {{Code Reference|class = SlipRing}}
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| {{favilink|chiral rings}}
| {{favilink|chiral rings}}
Line 104: Line 104:
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| {{favilink|thermo cask}}
| {{favilink|thermo cask}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances {{Code Reference|class=ThermalAmp|method=FireEvent}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances {{Code Reference|class=ThermalAmp|method=FireEvent|name="overloadtempchange"}}
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| {{favilink|high-energy thermo cask}}
| {{favilink|high-energy thermo cask}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances {{Code Reference|class=ThermalAmp|method=FireEvent}}
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/>
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