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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|desalination pellet}} | | title = {{Qud text|desalination pellet}} | ||
| image = | | image = desalination pellet.png | ||
| overrideimages = {{altimage start}}{{altimage | desalination pellet identified.png | type = identified}}{{altimage | desalination pellet unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 25 | | commerce = 25 | ||
| id = Desalination Pellet | |||
| complexity = 2 | |||
| tier = 2 | | tier = 2 | ||
| colorstr = & | | colorstr = &Y | ||
| tilecolors = Y | |||
| renderstr = " | | renderstr = " | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|Desalination Pellet}} | |||
| unidentifiedimage = desalination pellet unidentified.png | |||
| unidentifiedname = tiny trinket | |||
| unidentifiedaltname = pill | |||
| desc = A chalky white pellet with the letters "HH" inscribed in tiny script. | | desc = A chalky white pellet with the letters "HH" inscribed in tiny script. | ||
| categories = Applicators | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
When a {{name}} is applied to a container of [[Liquid|liquid]], or dropped into a pool of liquid on the ground, it removes up to 200 drams of {{f|salt}}, leaving behind the remaining liquid.{{Code Reference|class=DesalinationPellet|namespace=XRL.Liquids|property=PurifyLiquid|name=PurifyLiquid}} | |||
{{f|ichor merchant|plural}} and {{f|Hortensa}} always stock several {{name|plural}}{{XML Reference|pop|IchorMerchantInventory}}{{XML Reference|pop|HortensaInventory}}; they also rarely appear in generalist [[merchant]]s' inventories.{{File Reference | file=PopulationTables | note=population names <code>Utility 3</code>–<code>Utility 8</code> | name=Utility}} | |||
== Special Liquid Interactions == | |||
Certain liquids change into other liquids under the effect of a {{name}}.<ref name="PurifyLiquid" /> | |||
* {{f|brain brine}} turns into {{f|algae}}.{{Code Reference|class=LiquidBrainBrine|namespace=XRL.Liquids|property=ConversionProduct}} | |||
* {{f|slime}} turns into {{f|gel}}.{{Code Reference|class=LiquidSlime|namespace=XRL.Liquids|property=ConversionProduct}} | |||
* {{f|sunslag}} turns into {{f|lava}}.{{Code Reference|class=LiquidSunslag|namespace=XRL.Liquids|property=ConversionProduct}} | |||
* {{f|warm static}} turns into any other pure liquid completely. This includes rare ones like {{f|neutron flux}}. However, it is most likely to turn into {{f|salt}}, with a chance of 16.7% compared to 3.3% chance for any other pure liquid.{{Code Reference|class=LiquidWarmStatic|namespace=XRL.Liquids|property=ConversionProduct}} | |||
== Tips == | |||
{{Opinion}} | |||
* As {{name|plural}} have no weight, they can be carried as a means of cleaning widely-available salty water for trade or consumption as an alternative to carrying freshwater or precious metals. | |||
* The enterprising player can use a single desalination pellet to turn 1000 drams of brackish water (which typically generates with 20% salt content) into 800 drams of fresh {{f|Water}}. This is best achieved by throwing the pellet into an undisturbed pool from an adjacent space, as standing in newly-desalinated water tends to contaminate it with salt from the ground. | |||
* Generally the only one of the special conversions that will be useful to the player is turning slime into gel, for curing [[Ironshank]] or [[fungal infection]]s. | |||
{{References|2.0.206.19}} | |||
[[Category:Applicators]] | [[Category:Applicators]] |