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'''Golgotha''' is an early game dungeon that the player is sent to as part of the first quest for the [[Barathrumites]], "[[More Than a Willing Spirit]]." The structure only occupies the center zone of the {{parasang}}; outskirts both above and underground generate as normal {{favilink|jungle|jungle}} and subterranean jungle zones, respectively. | '''Golgotha''' is an early game dungeon that the player is sent to as part of the first quest for the [[Barathrumites]], "[[More Than a Willing Spirit]]." The structure only occupies the center zone of the {{parasang}}; outskirts both above and underground generate as normal {{favilink|jungle|jungle}} and subterranean jungle zones, respectively. | ||
{{tocright}} | |||
{{spoiler}} | |||
==Floors== | ==Floors== | ||
===Surface=== | ===Surface=== | ||
<div style=float:left>[[File: | <div style=float:left>[[File:Golgotha_Surface.png|thumb|left|An example of the surface level layout of Golgotha.]]</div> | ||
{{Qud text|Strata: 0}} | {{Qud text|Strata: 0}} | ||
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When ready, the player can jump down one of the slimy shafts to the first floor. | When ready, the player can jump down one of the slimy shafts to the first floor. | ||
One advanced strategy is to {{favilink|phasing|phase}}, {{favilink|burrowing claws|burrow}}, {{favilink|teleportation|teleport}}, or {{favilink|pickaxe|mine}} your way through the {{favilink|tarnished chrome}} directly into the central building, and jump straight down the elevator shaft- but your character cannot survive | One advanced strategy is to {{favilink|phasing|phase}}, {{favilink|burrowing claws|burrow}}, {{favilink|teleportation|teleport}}, or {{favilink|pickaxe|mine}} your way through the {{favilink|tarnished chrome}} directly into the central building, and jump straight down the elevator shaft- but your character cannot survive the fall without special preparation. | ||
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The next four floors are all randomly generated in the same way: the player drops in from a shaft in front of a set of {{favilink|conveyor drive unit|plural}} driving {{favilink|conveyor belt|plural}}. The player must then choose how to make their way to the next set of slimy shafts leading down: whether by standing and fighting to clear an area, or potentially by riding the conveyor belt as quickly as possible to the next level while dodging hazards. Whatever strategy is used, the player may have to confront: | The next four floors are all randomly generated in the same way: the player drops in from a shaft in front of a set of {{favilink|conveyor drive unit|plural}} driving {{favilink|conveyor belt|plural}}. The player must then choose how to make their way to the next set of slimy shafts leading down: whether by standing and fighting to clear an area, or potentially by riding the conveyor belt as quickly as possible to the next level while dodging hazards. Whatever strategy is used, the player may have to confront: | ||
</div>{{favilink|green jell|plural}}, {{favilink|brown jell|plural}}, {{favilink|black jell|plural}}, {{favilink|sewage eel|plural}}, {{favilink|spark tick|plural}}, {{favilink|electric snail|plural}}, {{favilink|agolmaggot|plural}}, {{favilink|spitting slug|plural}}, {{favilink|chute crab|plural}}, {{favilink|eyeless crab|plural}}, {{favilink|rustacean|plural}}, {{favilink|voider|plural}}, {{favilink|quillipede|plural}}, {{favilink|girshling|plural}}, {{favilink|agolfly|plural}}, {{favilink|agolzvuv|plural}}, {{favilink|steaming vents}}, {{favilink|sparking vents}}, {{favilink|scratched vents}}, and {{favilink|fuming vents}} | </div>{{favilink|green jell|plural}}, {{favilink|brown jell|plural}}, {{favilink|black jell|plural}}, {{favilink|sewage eel|plural}}, {{favilink|Glow-wight cultist of Agolgut|Glow-wight cultists of Agolgut}}, {{favilink|giant beetle|plural}}, {{favilink|beetlebum|plural}}, {{favilink|spark tick|plural}}, {{favilink|electric snail|plural}}, {{favilink|agolmaggot|plural}}, {{favilink|spitting slug|plural}}, {{favilink|chute crab|plural}}, {{favilink|eyeless crab|plural}}, {{favilink|rustacean|plural}}, {{favilink|voider|plural}}, {{favilink|quillipede|plural}}, {{favilink|girshling|plural}}, {{favilink|agolfly|plural}}, {{favilink|agolzvuv|plural}}, {{favilink|jilted lover|plural}}, {{favilink|dreadroot|plural}}, {{favilink|steaming vents}}, {{favilink|sparking vents}}, {{favilink|scratched vents}}, and {{favilink|fuming vents}}. | ||
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{{Qud text|Stratum: 5}} | {{Qud text|Stratum: 5}} | ||
In contrast to the quickly moving conveyor belts and hazards of the trash chutes, the Cloaca is a relatively static area full of {{favilink|trash}} and sewage. The player will encounter one rare {{favilink|chest}}, a dysfunctional waydroid, and the unique creature {{favilink|Slog of the Cloaca}}. Whether Slog is friend or foe depends on | In contrast to the quickly moving conveyor belts and hazards of the trash chutes, the Cloaca is a relatively static area full of {{favilink|trash}} and sewage. The player will encounter one rare {{favilink|chest}}, a dysfunctional waydroid, and the unique creature {{favilink|Slog of the Cloaca}}. Whether Slog is friend or foe depends on the players reputation with [[Mollusks]]. [[Mutants]] with a good faction relationship can learn the [[Cloaca Surprise]] through preforming the [[water ritual]] with Slog, using one dram of {{favilink|slime}}. Alternatively, Slog can be killed, and their corpse [[butchery|butchered]] to obtain {{favilink|Slog's annunclus}}. | ||
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==Preparation== | ==Preparation== | ||
{{opinion}} | {{opinion}} | ||
Players should come prepared to run the entire dungeon, since floors in Golgotha cannot be ascended by normal means once the run has begun. Strategies for preparing for Golgotha's hazards may include: | Players should come prepared to run the entire dungeon, since floors in Golgotha cannot be ascended by normal means once the run has begun. | ||
* | </div>Strategies for preparing for Golgotha's hazards may include: | ||
* A source of healing, such as {{Favilink|witchwood bark}} or {{Favilink|Salve injector}} | * {{Favilink|honey}} or {{Favilink|Yuckwheat stem}} for disease prevention | ||
*[[Explosions|Explosives]], a {{favilink|flamethrower}}, or other means to clear pools of sewage | * A source of healing, such as {{Favilink|witchwood bark}} or {{Favilink|Salve injector|plural}} | ||
* [[Explosions|Explosives]], a {{favilink|flamethrower}}, or other means to clear pools of sewage | |||
* Neutral reputation with the [[Mollusks]] faction | * Neutral reputation with the [[Mollusks]] faction | ||
* Precognition via the | * Precognition via the {{favilink|Precognition}} mutation or {{Favilink|sphynx salt injector|plural}} | ||
* A [[recoiler]] | * A [[recoiler]] | ||
*Rustproof equipment, such as {{Favilink|eyeless crab shell|plural}}, {{Favilink|salthopper mandible|plural}} and {{Favilink|puma chitin vest|plural}} or [[Lacquered]] equipment | * Rustproof equipment, such as {{Favilink|eyeless crab shell|plural}}, {{Favilink|salthopper mandible|plural}} and {{Favilink|puma chitin vest|plural}} or [[Lacquered]] equipment | ||
==Trivia== | |||
* Before game version 202.78, the strata below the Cloaca were named: Fetid pools (strata 6-8), Deep Cells (strata 9-14), and Oubliette (stratum 15). However, these deeper levels were procedurally generated, using the generic 'ruins' tiles and layout, and were populated principally by creatures found elsewhere in Golgotha, as well as the tier-appropriate spawns of a ruins zone for that z-level. They were not connected to the levels above with stairs, and as such, were inaccessible without a {{favilink|Spiral borer}} or similar means of digging downwards. These strata have since been replaced with generic subterranean caves. | |||
[[Category:Dungeons]] | [[Category:Dungeons]] |
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