Wishes: Difference between revisions

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== Character stats and effects ==
== Character stats and effects ==


{{Wish | name = chimericpart | synopsis = Add a chimeric body part to the player{{Code Reference | class = Mutations | method = HandleChimericPartWish}}}}
{{Wish|name=showmygender|synopsis=Show the player's gender}}


{{Wish|name=clean|synopsis=Remove all effects and stat penalties from the player body}}
{{Wish | name = chimericpart | synopsis = Add a {{favilink|chimera|chimeric}} body part to the player{{Code Reference | class = Mutations | method = HandleChimericPartWish}}}}
 
{{Wish|name=supermutant|synopsis=Get all [[mutations]]}}


{{Wish|name=cleaneffects|synopsis=Remove all effects from the player body}}
{{Wish|name=mutation|usage=mutation:<id>|synopsis=Add a specific mutation}}


{{Wish|name=clearstatshifts|synopsis=Clear all stat changes on the player, including those from currently equipped items. For those stats to reapply, they must be reequipped.}}
{{Wish|name=mutationbgone|usage=mutationbgone:<id>|synopsis=Remove a mutation{{Code Reference | namespace = XRL.Wish | class = MutationBGoneWishHandler}}.|description=It is generally easiest to use this wish without specifying an ID (i.e. simply wish <code>mutationbgone</code>). Doing so will open a menu that allows you to pick the mutation you wish to remove.}}


{{Wish|name=cloacasurprise|synopsis=Cause effect of eating the [[Cloaca Surprise]]}}
{{Wish|name=cloacasurprise|synopsis=Cause effect of eating the [[Cloaca Surprise]]}}


{{Wish|name=confusion|usage=confusion:<duration>:<level>|synopsis=Confuse the player character}}
{{Wish|name=decapitateme|synopsis=Decapitate one of your heads|description=As usual for decapitation, you will die immediately if this leaves you with no heads, but merely bleed severely if you still have at least one. Either way, you will be blamed for your own death if you die this way.}}


{{Wish|name=cooktestunits|usage=cooktestunits:<domain,domain>|synopsis=Apply a random cooking basic effect with the given domains}}
{{Wish|name=dismember|usage=dismember:<limb name>|synopsis=Dismember a specified limb}}


{{Wish|name=cooktestfull|usage=cooktestunits:<domain,domain>|synopsis=Apply a random cooking effect with the given domains}}
{{Wish|name=unequip|usage=unequip:<limb name>|synopsis=Forcefully unequip the specified limb on the player.}}


{{Wish|name=bleed|synopsis=Make yourself [[bleeding|bleed]], albeit not very much. 0-1 damage worth of bleeding.}}
{{Wish|name=license|usage=license:<tier>|synopsis=Increase license tier by a specified amount, or 20 if amount is not specified}}


{{Wish|name=daze|synopsis=[[dazed|Daze]] yourself for 2–8 turns}}
{{Wish|name=removepart|usage=removepart:<part>|synopsis=Remove the specified part from the currently controlled creature.|description="Part" refers to [[Modding:Objects | game object parts]], not body parts.}}


{{Wish|name=decapitateme|synopsis=Decapitate one of your heads|description=As usual for decapitation, you will die immediately if this leaves you with no heads, but merely bleed severely if you still have at least one. Either way, you will be blamed for your own death if you die this way.}}
{{Wish|name=pro|synopsis=Set all attributes to 40|description={{Space}}


{{Wish|name=dismember|usage=dismember:<limb name>|synopsis=Dismember a specified limb}}
All six of the player body's base attributes become 40, even those that are greater than 40.


{{Wish|name=unequip|usage=unequip:<limb name>|synopsis=Forcefully unequip the specified limb on the player.}}
This does not remove any temporary effects that boost attributes, such as {{favilink|Ego Projection}}.}}


{{Wish|name=effect|usage=effect:<effect id>|synopsis=Apply an effect to the player}}
{{Wish|name=spend|synopsis=Spend points randomly via AI algorithm}}


{{Wish|name=famished|synopsis=Become famished}}
{{Wish|name=stat|usage=stat:<statid>:<value>|synopsis=Modifies the player's base stat value by the indicated amount.|description={{Space}}


{{Wish|name=hungry|synopsis=Become hungry}}
Accepts the following as arguments: <code>Hitpoints</code>,<code>AV</code>, <code>DV</code>, <code>Strength</code>, <code>Agility</code>, <code>Toughness</code>, <code>Intelligence</code>, <code>Willpower</code>, <code>Ego</code>, <code>Energy</code>, <code>Speed</code>, <code>MoveSpeed</code>, <code>XP</code>, <code>XPValue</code>, <code>SP</code>, <code>MP</code>, <code>AP</code>, <code>MA</code>, <code>HeatResistance</code>, <code>ColdResistance</code>, <code>ElectricResistance</code>, <code>AcidResistance</code>, and <code>Level</code>. Case sensitive, must be typed exactly as shown. Accepts a positive or a negative number.


{{Wish|name=license|usage=license[:<tier>]|synopsis=Increase license tier by a specified amount, or 20 if amount is not specified}}
This wish can be used to give yourself mutation points by setting <code>MP</code>.}}


{{Wish|name=mutation|usage=mutation:<id>|synopsis=Add a specific mutation}}
{{Wish|name=showstatshifts|synopsis=Displays all stat changes currently applied to the player, and from what source.}}


{{Wish|name=mutationbgone|usage=mutationbgone[:<id>]|synopsis=Remove a mutation{{Code Reference | namespace = XRL.Wish | class = MutationBGoneWishHandler}}.|description=It is generally easiest to use this wish without specifying an ID (i.e. simply wish <code>mutationbgone</code>). Doing so will open a menu that allows you to pick the mutation you wish to remove.}}
{{Wish|name=statbonus|usage=statbonus:<statid>:<value>|synopsis=Modifies the player's stat bonus by the indicated amount.|description=Same arguments as <code>stat</code>. Accepts a positive or negative number. The stat bonus typically tracks temporary adjustments to a stat, such as those gained by wearing equipment that boosts a stat. Using this wish will have a similar effect. For example, extra stat points added by this wish are ignored when attempting to buy a new skill that requires a certain stat value.}}


{{Wish|name=removepart|usage=removepart:<part>|synopsis=Remove the specified part from the currently controlled creature.|description="Part" refers to [[Modding:Objects | game object parts]], not body parts.}}
{{Wish|name=statpenalty|usage=statpenalty:<statid>:<value>|synopsis=Modifies the player's stat penalty by the indicated amount.|description=Same arguments as <code>stat</code>. Accepts a positive or a negative number.}}


{{Wish|name=notlost|synopsis=Remove the lost effect}}
{{Wish|name=xpmul|usage=xpmul:<amount>|synopsis=Set the global XP multiplier}}


{{Wish|name=pro|synopsis=Set all attributes to 40|description={{Space}}
{{Wish|name=xp|usage=xp:<amount>|synopsis=Grant XP. This can get very loud.}}


All six of the player body's base attributes become 40, even those that are greater than 40.
{{Wish|name=xpverbose|usage=xpverbose:<amount>|synopsis=Grant XP but does not skip level-up popups}}


This does not remove any temporary effects that boost attributes, such as {{favilink|Ego Projection}}.}}
{{Wish|name=shownamingchances|synopsis=Show chance to rename an object}}


{{Wish|name=showmygender|synopsis=Show the player's gender}}
{{Wish|name=itemnaming|usage=itemnaming:<kill>:<influence>|synopsis=Grants the player an opportunity to rename an item.|description=You can simply wish <code>itemnaming</code> for the simplest version of this wish. <code>kill</code> and <code>influence</code> will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, <code>itemnaming:Madpole</code> to name the item as if you just killed a {{favilink|Madpole}}, or <code>itemnaming::Q Girl</code> to name the item as if you were inspired by {{favilink|Q Girl}}.}}


{{Wish|name=showstatshifts|synopsis=Displays all stat changes currently applied to the player, and from what source.}}
{{Wish|name=effect|usage=effect:<effect id>|synopsis=Apply an effect to the player}}


{{Wish|name=fast|synopsis=Set speed to 500}}
{{Wish|name=clean|synopsis=Remove all effects and stat penalties from the player body}}


{{Wish|name=slow|synopsis=Set speed to 25}}
{{Wish|name=cleaneffects|synopsis=Remove all effects from the player body}}


{{Wish|name=spend|synopsis=Spend points randomly via AI algorithm}}
{{Wish|name=clearstatshifts|synopsis=Clear all stat changes on the player, including those from currently equipped items. For those stats to reapply, they must be reequipped.}}


{{Wish|name=stat|usage=stat:<statid>:<value>|synopsis=Modifies the player's base stat value by the indicated amount.|description={{Space}}
{{Wish|name=lost|synopsis=Inflicts [[lost]] on the player}}


Accepts the following as arguments: <code>Hitpoints</code>,<code>AV</code>, <code>DV</code>, <code>Strength</code>, <code>Agility</code>, <code>Toughness</code>, <code>Intelligence</code>, <code>Willpower</code>, <code>Ego</code>, <code>Energy</code>, <code>Speed</code>, <code>MoveSpeed</code>, <code>XP</code>, <code>XPValue</code>, <code>SP</code>, <code>MP</code>, <code>AP</code>, <code>MA</code>, <code>HeatResistance</code>, <code>ColdResistance</code>, <code>ElectricResistance</code>, <code>AcidResistance</code>, and <code>Level</code>. Case sensitive, must be typed exactly as shown. Accepts a positive or a negative number.
{{Wish|name=notlost|synopsis=Remove the lost effect}}


This wish can be used to give yourself mutation points by setting <code>MP</code>.}}
{{Wish|name=hungry|synopsis=Become hungry}}


{{Wish|name=statbonus|usage=statbonus:<statid>:<value>|synopsis=Modifies the player's stat bonus by the indicated amount.|description=Same arguments as <code>stat</code>. Accepts a positive or negative number. The stat bonus typically tracks temporary adjustments to a stat, such as those gained by wearing equipment that boosts a stat. Using this wish will have a similar effect. For example, extra stat points added by this wish are ignored when attempting to buy a new skill that requires a certain stat value.}}
{{Wish|name=famished|synopsis=Become famished}}


{{Wish|name=statpenalty|usage=statpenalty:<statid>:<value>|synopsis=Modifies the player's stat penalty by the indicated amount.|description=Same arguments as <code>stat</code>. Accepts a positive or a negative number.}}
{{Wish|name=fast|synopsis=Set speed to 500}}


{{Wish|name=supermutant|synopsis=Get all mutations}}
{{Wish|name=slow|synopsis=Set speed to 25}}


{{Wish|name=trip|synopsis=Go [[prone]]}}
{{Wish|name=trip|synopsis=Go [[prone]]}}


{{Wish|name=xpmul|usage=xpmul:<amount>|synopsis=Set the global XP multiplier}}
{{Wish|name=bleed|synopsis=Make yourself [[bleeding|bleed]], albeit not very much. 0-1 damage worth of bleeding.}}


{{Wish|name=xp|usage=xp:<amount>|synopsis=Grant XP. This can get very loud.}}
{{Wish|name=daze|synopsis=[[dazed|Daze]] yourself for 2–8 turns}}


{{Wish|name=xpverbose|usage=xpverbose:<amount>|synopsis=Grant XP but does not skip level-up popups}}
{{Wish|name=confusion|usage=confusion:<duration>:<level>|synopsis=Confuse the player character}}


{{Wish|name=shownamingchances|synopsis=Show chance to rename an object}}
{{Wish|name=cooktestunits|usage=cooktestunits:<domain,domain>|synopsis=Apply a random basic cooking effect with the given domains}}


{{Wish|name=itemnaming|usage=itemnaming[:<kill>[:<influence>]]|synopsis=Grants the player an opportunity to rename an item.|description=You can simply wish <code>itemnaming</code> for the simplest version of this wish. <code>kill</code> and <code>influence</code> will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, <code>itemnaming:Madpole</code> to name the item as if you just killed a {{favilink|Madpole}}, or <code>itemnaming::Q Girl</code> to name the item as if you were inspired by {{favilink|Q Girl}}.}}
{{Wish|name=cooktestfull|usage=cooktestfull:<domain,domain>|synopsis=Apply a random cooking effect with the given domains}}


== Conversations ==
== Conversations ==


{{Wish|name=conv|usage=conv:<id>[:<speakerblueprint>]|synopsis=Start a conversation}}
{{Wish|name=conv|usage=conv:<id>:<speakerblueprint>|synopsis=Start a conversation}}


{{Wish|name=convnode|usage=convnode:<id>:<startnode>[:<speakerblueprint>]|synopsis=Start a conversation at a specific node}}
{{Wish|name=convnode|usage=convnode:<id>:<startnode>:<speakerblueprint>|synopsis=Start a conversation at a specific node}}


== Diseases and infections ==
== Diseases and infections ==
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{{Wish|name=beguile|synopsis=Make something your follower (but not in the same way as [[Beguile]])}}
{{Wish|name=beguile|synopsis=Make something your follower (but not in the same way as [[Beguile]])}}


{{Wish|name=bits|usage=bits[:<>]|synopsis=Add tinkering bits}}
{{Wish|name=bits|usage=bits:<>|synopsis=Add tinkering bits}}


{{Wish|name=bodyparttypes|synopsis=Dump list of all body part types}}
{{Wish|name=bodyparttypes|synopsis=Dump list of all body part types}}
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{{Wish|name=listtags}}
{{Wish|name=listtags}}
{{Wish|name=lost|synopsis=Inflicts [[lost]] on the player}}


{{Wish|name=maket2}}
{{Wish|name=maket2}}
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