Wishes: Difference between revisions

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No change in size ,  04:05, 4 May 2022
we done for now
(Undo revision 76549 by Plutovi (talk))
Tag: Undo
(we done for now)
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== Character stats and effects ==
== Character stats and effects ==
{{Wish|name=bleed|synopsis=Make yourself [[bleeding|bleed]], albeit not very much. 0-1 damage worth of bleeding.}}


{{Wish | name = chimericpart | synopsis = Add a chimeric body part to the player{{Code Reference | class = Mutations | method = HandleChimericPartWish}}}}
{{Wish | name = chimericpart | synopsis = Add a chimeric body part to the player{{Code Reference | class = Mutations | method = HandleChimericPartWish}}}}
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{{Wish|name=cooktestfull|usage=cooktestunits:<domain,domain>|synopsis=Apply a random cooking effect with the given domains}}
{{Wish|name=cooktestfull|usage=cooktestunits:<domain,domain>|synopsis=Apply a random cooking effect with the given domains}}
{{Wish|name=bleed|synopsis=Make yourself [[bleeding|bleed]], albeit not very much. 0-1 damage worth of bleeding.}}


{{Wish|name=daze|synopsis=[[dazed|Daze]] yourself for 2–8 turns}}
{{Wish|name=daze|synopsis=[[dazed|Daze]] yourself for 2–8 turns}}
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{{Wish|name=dismember|usage=dismember:<limb name>|synopsis=Dismember a specified limb}}
{{Wish|name=dismember|usage=dismember:<limb name>|synopsis=Dismember a specified limb}}
{{Wish|name=unequip|usage=unequip:<limb name>|synopsis=Forcefully unequip the specified limb on the player.}}


{{Wish|name=effect|usage=effect:<effect id>|synopsis=Apply an effect to the player}}
{{Wish|name=effect|usage=effect:<effect id>|synopsis=Apply an effect to the player}}
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{{Wish|name=hungry|synopsis=Become hungry}}
{{Wish|name=hungry|synopsis=Become hungry}}
{{Wish|name=itemnaming|usage=itemnaming[:<kill>[:<influence>]]|synopsis=Grants the player an opportunity to rename an item.|description=You can simply wish <code>itemnaming</code> for the simplest version of this wish. <code>kill</code> and <code>influence</code> will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, <code>itemnaming:Madpole</code> to name the item as if you just killed a {{favilink|Madpole}}, or <code>itemnaming::Q Girl</code> to name the item as if you were inspired by {{favilink|Q Girl}}.}}
{{Wish|name=shownamingchances|synopsis=Show chance to rename an object}}


{{Wish|name=license|usage=license[:<tier>]|synopsis=Increase license tier by a specified amount, or 20 if amount is not specified}}
{{Wish|name=license|usage=license[:<tier>]|synopsis=Increase license tier by a specified amount, or 20 if amount is not specified}}
{{Wish|name=lost|synopsis=Inflicts [[lost]] on the player}}
{{Wish|name=notlost|synopsis=Remove the lost effect}}


{{Wish|name=mutation|usage=mutation:<id>|synopsis=Add a specific mutation}}
{{Wish|name=mutation|usage=mutation:<id>|synopsis=Add a specific mutation}}


{{Wish|name=mutationbgone|usage=mutationbgone[:<id>]|synopsis=Remove a mutation{{Code Reference | namespace = XRL.Wish | class = MutationBGoneWishHandler}}.|description=It is generally easiest to use this wish without specifying an ID (i.e. simply wish <code>mutationbgone</code>). Doing so will open a menu that allows you to pick the mutation you wish to remove.}}
{{Wish|name=mutationbgone|usage=mutationbgone[:<id>]|synopsis=Remove a mutation{{Code Reference | namespace = XRL.Wish | class = MutationBGoneWishHandler}}.|description=It is generally easiest to use this wish without specifying an ID (i.e. simply wish <code>mutationbgone</code>). Doing so will open a menu that allows you to pick the mutation you wish to remove.}}
{{Wish|name=removepart|usage=removepart:<part>|synopsis=Remove the specified part from the currently controlled creature.|description="Part" refers to [[Modding:Objects | game object parts]], not body parts.}}
{{Wish|name=notlost|synopsis=Remove the lost effect}}


{{Wish|name=pro|synopsis=Set all attributes to 40|description={{Space}}
{{Wish|name=pro|synopsis=Set all attributes to 40|description={{Space}}
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This does not remove any temporary effects that boost attributes, such as {{favilink|Ego Projection}}.}}
This does not remove any temporary effects that boost attributes, such as {{favilink|Ego Projection}}.}}
{{Wish|name=removepart|usage=removepart:<part>|synopsis=Remove the specified part from the currently controlled creature.|description="Part" refers to [[Modding:Objects | game object parts]], not body parts.}}


{{Wish|name=showmygender|synopsis=Show the player's gender}}
{{Wish|name=showmygender|synopsis=Show the player's gender}}
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{{Wish|name=trip|synopsis=Go [[prone]]}}
{{Wish|name=trip|synopsis=Go [[prone]]}}
{{Wish|name=unequip|usage=unequip:<limb name>|synopsis=Forcefully unequip the specified limb on the player.}}


{{Wish|name=xpmul|usage=xpmul:<amount>|synopsis=Set the global XP multiplier}}
{{Wish|name=xpmul|usage=xpmul:<amount>|synopsis=Set the global XP multiplier}}
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{{Wish|name=xpverbose|usage=xpverbose:<amount>|synopsis=Grant XP but does not skip level-up popups}}
{{Wish|name=xpverbose|usage=xpverbose:<amount>|synopsis=Grant XP but does not skip level-up popups}}
{{Wish|name=shownamingchances|synopsis=Show chance to rename an object}}
{{Wish|name=itemnaming|usage=itemnaming[:<kill>[:<influence>]]|synopsis=Grants the player an opportunity to rename an item.|description=You can simply wish <code>itemnaming</code> for the simplest version of this wish. <code>kill</code> and <code>influence</code> will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, <code>itemnaming:Madpole</code> to name the item as if you just killed a {{favilink|Madpole}}, or <code>itemnaming::Q Girl</code> to name the item as if you were inspired by {{favilink|Q Girl}}.}}


== Conversations ==
== Conversations ==
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{{Wish|name=listtags}}
{{Wish|name=listtags}}
{{Wish|name=lost|synopsis=Inflicts [[lost]] on the player}}


{{Wish|name=maket2}}
{{Wish|name=maket2}}
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