Wishes: Difference between revisions

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Object IDs are listed on each wiki page in the '''ID''' field of the infobox.
Object IDs are listed on each wiki page in the '''ID''' field of the infobox.


{{Wish|name=placeobjecttest:<ObjectID>|synopsis=Places 200 of <ObjectID> into the current zone|description=Note that the ObjectID must be an exact, case-sensitive, match on the object's ID or this wish will not work.
Example: <code>placeobjecttest:Flamethrower</code>}}
{{Wish|name=allbox|synopsis=Create a chest with every object in the game}}
{{Wish|name=allbox|synopsis=Create a chest with every object in the game}}
{{Wish|name=clone|synopsis=Clone yourself|description={{Space}}
A clone of the player body is created in the chosen direction, occupying the same cell as anything else that was already there.
To clone someone other than the current player body, use <code>swap</code> to become someone else before using <code>clone</code>.}}
{{Wish|name=baetylrewardarmor|synopsis=Generates a random piece of armor as if it where rewarded for completing a {{favilink|baetyl}}'s request}}
{{Wish|name=baetylrewardarmor|synopsis=Generates a random piece of armor as if it where rewarded for completing a {{favilink|baetyl}}'s request}}
{{Wish|name=baetylrewardartifact|synopsis=Generates a random artifact as if it where rewarded for completing a {{favilink|baetyl}}'s request}}
{{Wish|name=baetylrewardartifact|synopsis=Generates a random artifact as if it where rewarded for completing a {{favilink|baetyl}}'s request}}
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{{Wish|name=baetylrewardmissile|synopsis=Generates a random missile weapon as if it where rewarded for completing a {{favilink|baetyl}}'s request}}
{{Wish|name=baetylrewardmissile|synopsis=Generates a random missile weapon as if it where rewarded for completing a {{favilink|baetyl}}'s request}}
{{Wish|name=bits|usage=bits[:<>]|synopsis=Add tinkering bits specified}}
{{Wish|name=bits|usage=bits[:<>]|synopsis=Add tinkering bits specified}}
{{Wish|name=clone|synopsis=Clone yourself|description={{Space}}
A clone of the player body is created in the chosen direction, occupying the same cell as anything else that was already there.
To clone someone other than the current player body, use <code>swap</code> to become someone else before using <code>clone</code>.}}
{{Wish|name=cryotube|synopsis=Generates a random cryotube in the current zone}}
{{Wish|name=cryotube|synopsis=Generates a random cryotube in the current zone}}
{{Wish|name=cyber|synopsis=Test cyber terminal |description=Generates a {{favilink|becoming nook}} with an adjacent cybernetics rack containing 21 different cybernetics, and places 12 {{favilink|cybernetics credit wedge|plural}} in the players inventory.}}
{{Wish|name=cyber|synopsis=Test cyber terminal |description=Generates a {{favilink|becoming nook}} with an adjacent cybernetics rack containing 21 different cybernetics, and places 12 {{favilink|cybernetics credit wedge|plural}} in the players inventory.}}
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{{Wish|name=minime|usage=minime OR eviltwin|synopsis=Create an evil twin}}
{{Wish|name=minime|usage=minime OR eviltwin|synopsis=Create an evil twin}}
{{Wish|name=object|usage=object:<id>|synopsis=Create an object based on its blueprint name}}
{{Wish|name=object|usage=object:<id>|synopsis=Create an object based on its blueprint name}}
{{Wish|name=placeobjecttest:<ObjectID>|synopsis=Places 200 of <ObjectID> into the current zone|description=Note that the ObjectID must be an exact, case-sensitive, match on the object's ID or this wish will not work.
Example: <code>placeobjecttest:Flamethrower</code>}}
{{Wish|name=playerlevelmob|synopsis=Spawn a mob around the player's level}}
{{Wish|name=playerlevelmob|synopsis=Spawn a mob around the player's level}}
{{Wish|name=randomitems|synopsis=Spawn an assortment of random items|description=Twenty random items are created in the same cell as the player body. These are not always “items” in the sense that they can be picked up; for example, {{Favilink|hologram of Eater|plural}} can be spawned.}}
{{Wish|name=randomitems|synopsis=Spawn an assortment of random items|description=Twenty random items are created in the same cell as the player body. These are not always “items” in the sense that they can be picked up; for example, {{Favilink|hologram of Eater|plural}} can be spawned.}}
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